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author | Yuri Sizov <yuris@humnom.net> | 2023-01-03 19:21:26 +0300 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-01-09 15:54:04 +0300 |
commit | 00b5222f66105d20817a7e25976c254114a22e60 (patch) | |
tree | f8a24ec3b2c4cf13b458917f57bf7c3e5b3ecb62 /editor/scene_create_dialog.cpp | |
parent | e84bab8e4f3c3bac0d203eca415ab856c29dd337 (diff) | |
download | redot-engine-00b5222f66105d20817a7e25976c254114a22e60.tar.gz |
Fix inconsistent state of Controls when editing and running scenes
Diffstat (limited to 'editor/scene_create_dialog.cpp')
-rw-r--r-- | editor/scene_create_dialog.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/scene_create_dialog.cpp b/editor/scene_create_dialog.cpp index c1dbd4d6bc..c861fadcf0 100644 --- a/editor/scene_create_dialog.cpp +++ b/editor/scene_create_dialog.cpp @@ -171,7 +171,9 @@ Node *SceneCreateDialog::create_scene_root() { break; case ROOT_USER_INTERFACE: { Control *gui_ctl = memnew(Control); + // Making the root control full rect by default is more useful for resizable UIs. gui_ctl->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); + gui_ctl->set_grow_direction_preset(Control::PRESET_FULL_RECT); root = gui_ctl; } break; case ROOT_OTHER: |