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| author | reduz <reduzio@gmail.com> | 2021-04-27 12:43:49 -0300 |
|---|---|---|
| committer | reduz <reduzio@gmail.com> | 2021-04-30 17:38:02 -0300 |
| commit | 90056460ad8e22d9166523dcb2defebb0581f95c (patch) | |
| tree | d4cb11cbd03dc5b401f41627217b5d82cf06d195 /editor/scene_tree_dock.cpp | |
| parent | 0ad03ba052dd3b7bea558a3a76c7ff5c46bf681a (diff) | |
| download | redot-engine-90056460ad8e22d9166523dcb2defebb0581f95c.tar.gz | |
Implement Particle Trails
-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next)
Diffstat (limited to 'editor/scene_tree_dock.cpp')
| -rw-r--r-- | editor/scene_tree_dock.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index a6d1a118b8..49c231de69 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -33,6 +33,7 @@ #include "core/config/project_settings.h" #include "core/input/input.h" #include "core/io/resource_saver.h" +#include "core/object/message_queue.h" #include "core/os/keyboard.h" #include "editor/debugger/editor_debugger_node.h" #include "editor/editor_feature_profile.h" @@ -3016,7 +3017,16 @@ void SceneTreeDock::_bind_methods() { ADD_SIGNAL(MethodInfo("node_created", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); } +SceneTreeDock *SceneTreeDock::singleton = nullptr; + +void SceneTreeDock::_update_configuration_warning() { + if (singleton) { + MessageQueue::get_singleton()->push_callable(callable_mp(singleton->scene_tree, &SceneTreeEditor::update_warning)); + } +} + SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data) { + singleton = this; set_name("Scene"); editor = p_editor; edited_scene = nullptr; @@ -3207,9 +3217,12 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true); EDITOR_DEF("interface/editors/derive_script_globals_by_name", true); EDITOR_DEF("_use_favorites_root_selection", false); + + Resource::_update_configuration_warning = _update_configuration_warning; } SceneTreeDock::~SceneTreeDock() { + singleton = nullptr; if (!node_clipboard.is_empty()) { _clear_clipboard(); } |
