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authorRémi Verschelde <rverschelde@gmail.com>2023-10-26 08:57:01 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-10-26 08:57:01 +0200
commit9f20a4a3917bca1776e598d4c2e4344762e3f552 (patch)
tree35b1631cadda638756aab810daa78e3fa3167db1 /editor/scene_tree_dock.cpp
parent06d51891678e3abf360d6fcd2e8bd1ba96704fcc (diff)
parentd12d955e68a38db4a8f2db8ecd715481596e3351 (diff)
downloadredot-engine-9f20a4a3917bca1776e598d4c2e4344762e3f552.tar.gz
Merge pull request #81510 from garychia/unedit_created_script
SceneTreeDock: Avoid changing the currently edited object when attaching a script
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r--editor/scene_tree_dock.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 7968fdef55..9722f656f7 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2167,8 +2167,13 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
}
undo_redo->commit_action();
+ // Avoid changing the currently edited object.
+ Object *edited_object = InspectorDock::get_inspector_singleton()->get_edited_object();
+
_push_item(p_script.ptr());
_update_script_button();
+
+ InspectorDock::get_inspector_singleton()->edit(edited_object);
}
void SceneTreeDock::_shader_created(Ref<Shader> p_shader) {