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authorSaracenOne <SaracenOne@gmail.com>2022-05-12 16:36:37 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-01-09 13:34:38 +0100
commitcb8a743e187bad97e196e2a599114c91486f5156 (patch)
treee8025b839bde3c586030cca3614d0fdfc3512e4a /editor/scene_tree_dock.cpp
parent2ccc5c75758f9db41858b28edd4e968693db7e8a (diff)
downloadredot-engine-cb8a743e187bad97e196e2a599114c91486f5156.tar.gz
Fix behavior of 'Editable Children' toggle.
Prevents losing nodes owned by the edited scene when toggling editable_children off on an instanced scene, and makes the toggle compatible with undo-redo.
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r--editor/scene_tree_dock.cpp123
1 files changed, 114 insertions, 9 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 4a5358e435..d416c4e509 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -29,7 +29,6 @@
/**************************************************************************/
#include "scene_tree_dock.h"
-#include "node_dock.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
@@ -50,6 +49,7 @@
#include "editor/gui/editor_file_dialog.h"
#include "editor/inspector_dock.h"
#include "editor/multi_node_edit.h"
+#include "editor/node_dock.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
@@ -2320,18 +2320,121 @@ void SceneTreeDock::_toggle_placeholder_from_selection() {
}
}
-void SceneTreeDock::_toggle_editable_children(Node *p_node) {
- if (p_node) {
- bool editable = !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node);
- EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(p_node, editable);
- if (editable) {
- p_node->set_scene_instance_load_placeholder(false);
+void SceneTreeDock::_reparent_nodes_to_root(Node *p_root, const Array &p_nodes, Node *p_owner) {
+ List<Node *> nodes;
+ for (int i = 0; i < p_nodes.size(); i++) {
+ Node *node = Object::cast_to<Node>(p_nodes[i]);
+ ERR_FAIL_NULL(node);
+ nodes.push_back(node);
+ }
+
+ for (Node *node : nodes) {
+ node->set_owner(p_owner);
+ List<Node *> owned;
+ node->get_owned_by(p_owner, &owned);
+ String original_name = node->get_name();
+ node->reparent(p_root);
+ node->set_name(original_name);
+
+ for (Node *F : owned) {
+ F->set_owner(p_owner);
+ }
+ }
+}
+
+void SceneTreeDock::_reparent_nodes_to_paths_with_transform_and_name(Node *p_root, const Array &p_nodes, const Array &p_paths, const Array &p_transforms, const Array &p_names, Node *p_owner) {
+ ERR_FAIL_COND(p_nodes.size() != p_paths.size());
+ ERR_FAIL_COND(p_nodes.size() != p_transforms.size());
+ ERR_FAIL_COND(p_nodes.size() != p_names.size());
+
+ for (int i = 0; i < p_nodes.size(); i++) {
+ Node *node = Object::cast_to<Node>(p_nodes[i]);
+ ERR_FAIL_NULL(node);
+ const NodePath &np = p_paths[i];
+ Node *parent_node = p_root->get_node_or_null(np);
+ ERR_FAIL_NULL(parent_node);
+
+ List<Node *> owned;
+ node->get_owned_by(p_owner, &owned);
+ node->reparent(parent_node);
+ node->set_name(p_names[i]);
+ Node3D *node_3d = Object::cast_to<Node3D>(node);
+ if (node_3d) {
+ node_3d->set_transform(p_transforms[i]);
+ } else {
+ Node2D *node_2d = Object::cast_to<Node2D>(node);
+ if (node_2d) {
+ node_2d->set_transform(p_transforms[i]);
+ }
}
- Node3DEditor::get_singleton()->update_all_gizmos(p_node);
+ for (Node *F : owned) {
+ F->set_owner(p_owner);
+ }
+ }
+}
+
+void SceneTreeDock::_toggle_editable_children(Node *p_node) {
+ if (!p_node) {
+ return;
+ }
+
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
+
+ undo_redo->create_action(TTR("Toggle Editable Children"));
+
+ bool editable = !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node);
+
+ undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_editable_instance", p_node, !editable);
+ undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_editable_instance", p_node, editable);
+
+ if (editable) {
+ bool original_scene_instance_load_placeholder = p_node->get_scene_instance_load_placeholder();
+
+ undo_redo->add_undo_method(p_node, "set_scene_instance_load_placeholder", original_scene_instance_load_placeholder);
+ undo_redo->add_do_method(p_node, "set_scene_instance_load_placeholder", false);
+ } else {
+ List<Node *> owned;
+ p_node->get_owned_by(edited_scene, &owned);
+
+ // Get the original paths, transforms, and names for undo.
+ Array owned_nodes_array;
+ Array paths_array;
+ Array transform_array;
+ Array name_array;
+
+ for (Node *owned_node : owned) {
+ if (owned_node != p_node && owned_node != edited_scene && owned_node->get_owner() == edited_scene && owned_node->get_parent()->get_owner() != edited_scene) {
+ owned_nodes_array.push_back(owned_node);
+ paths_array.push_back(p_node->get_path_to(owned_node->get_parent()));
+ name_array.push_back(owned_node->get_name());
+ Node3D *node_3d = Object::cast_to<Node3D>(owned_node);
+ if (node_3d) {
+ transform_array.push_back(node_3d->get_transform());
+ } else {
+ Node2D *node_2d = Object::cast_to<Node2D>(owned_node);
+ if (node_2d) {
+ transform_array.push_back(node_2d->get_transform());
+ } else {
+ transform_array.push_back(Variant());
+ }
+ }
+ }
+ }
- scene_tree->update_tree();
+ if (!owned_nodes_array.is_empty()) {
+ undo_redo->add_undo_method(this, "_reparent_nodes_to_paths_with_transform_and_name", p_node, owned_nodes_array, paths_array, transform_array, name_array, edited_scene);
+ undo_redo->add_do_method(this, "_reparent_nodes_to_root", p_node, owned_nodes_array, edited_scene);
+ }
}
+
+ undo_redo->add_undo_method(Node3DEditor::get_singleton(), "update_all_gizmos", p_node);
+ undo_redo->add_do_method(Node3DEditor::get_singleton(), "update_all_gizmos", p_node);
+
+ undo_redo->add_undo_method(scene_tree, "update_tree");
+ undo_redo->add_do_method(scene_tree, "update_tree");
+
+ undo_redo->commit_action();
}
void SceneTreeDock::_delete_confirm(bool p_cut) {
@@ -3957,6 +4060,8 @@ void SceneTreeDock::_edit_subresource(int p_idx, const PopupMenu *p_from_menu) {
void SceneTreeDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_owners"), &SceneTreeDock::_set_owners);
+ ClassDB::bind_method(D_METHOD("_reparent_nodes_to_root"), &SceneTreeDock::_reparent_nodes_to_root);
+ ClassDB::bind_method(D_METHOD("_reparent_nodes_to_paths_with_transform_and_name"), &SceneTreeDock::_reparent_nodes_to_paths_with_transform_and_name);
ClassDB::bind_method(D_METHOD("_update_script_button"), &SceneTreeDock::_update_script_button);