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authorChia-Hsiang Cheng <88014292+garychia@users.noreply.github.com>2023-09-10 17:16:09 +0800
committerChia-Hsiang Cheng <88014292+garychia@users.noreply.github.com>2023-09-10 17:16:09 +0800
commitd12d955e68a38db4a8f2db8ecd715481596e3351 (patch)
treedac013f43c570ddfc193c4b60e02995809a01f2c /editor/scene_tree_dock.cpp
parentfc99492d3066098e938449b10e02f8e01d07e2d1 (diff)
downloadredot-engine-d12d955e68a38db4a8f2db8ecd715481596e3351.tar.gz
Avoid changing the currently edited object when attaching a script
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r--editor/scene_tree_dock.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 161598b50f..69d57a555c 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2089,8 +2089,13 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
}
undo_redo->commit_action();
+ // Avoid changing the currently edited object.
+ Object *edited_object = InspectorDock::get_inspector_singleton()->get_edited_object();
+
_push_item(p_script.ptr());
_update_script_button();
+
+ InspectorDock::get_inspector_singleton()->edit(edited_object);
}
void SceneTreeDock::_shader_created(Ref<Shader> p_shader) {