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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-04-25 16:40:58 +0200 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-04-26 14:59:28 +0200 |
| commit | 5d124c4a8f86176e8adafab3d3703f28e597cb12 (patch) | |
| tree | 2e0fdd8fc6f7318ed39b72f325c21dbe967f5445 /editor/scene_tree_editor.cpp | |
| parent | 15a85fe9713668f8ba6143352fd27d419a96ba83 (diff) | |
| download | redot-engine-5d124c4a8f86176e8adafab3d3703f28e597cb12.tar.gz | |
Remove uses of `auto` for better readability and online code reviews
The current code style guidelines forbid the use of `auto`.
Some uses of `auto` are still present, such as in UWP code (which
can't be currently tested) and macros (where removing `auto` isn't
easy).
Diffstat (limited to 'editor/scene_tree_editor.cpp')
| -rw-r--r-- | editor/scene_tree_editor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index ec37fa53b3..b4f7eda391 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -277,7 +277,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll } Ref<Texture2D> icon_temp; - auto signal_temp = BUTTON_SIGNALS; + SceneTreeEditorButton signal_temp = BUTTON_SIGNALS; if (num_connections >= 1 && num_groups >= 1) { icon_temp = get_theme_icon("SignalsAndGroups", "EditorIcons"); } else if (num_connections >= 1) { |
