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authorreduz <reduzio@gmail.com>2021-04-27 12:43:49 -0300
committerreduz <reduzio@gmail.com>2021-04-30 17:38:02 -0300
commit90056460ad8e22d9166523dcb2defebb0581f95c (patch)
treed4cb11cbd03dc5b401f41627217b5d82cf06d195 /editor/scene_tree_editor.cpp
parent0ad03ba052dd3b7bea558a3a76c7ff5c46bf681a (diff)
downloadredot-engine-90056460ad8e22d9166523dcb2defebb0581f95c.tar.gz
Implement Particle Trails
-Enable the trails and set the length in seconds -Provide a mesh with a skeleton and a skin -Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh -Works deterministically -Fixed particle collisions (were broken) -Not working in 2D yet (that will happen next)
Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r--editor/scene_tree_editor.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index b4f7eda391..f979f61196 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -665,7 +665,7 @@ void SceneTreeEditor::_notification(int p_what) {
get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
- get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
+ get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), varray(), CONNECT_DEFERRED);
tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
@@ -1102,6 +1102,9 @@ void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) {
emit_signal("rmb_pressed", tree->get_screen_transform().xform(p_pos));
}
+void SceneTreeEditor::update_warning() {
+ _warning_changed(nullptr);
+}
void SceneTreeEditor::_warning_changed(Node *p_for_node) {
//should use a timer
update_timer->start();