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| author | reduz <reduzio@gmail.com> | 2021-04-27 12:43:49 -0300 |
|---|---|---|
| committer | reduz <reduzio@gmail.com> | 2021-04-30 17:38:02 -0300 |
| commit | 90056460ad8e22d9166523dcb2defebb0581f95c (patch) | |
| tree | d4cb11cbd03dc5b401f41627217b5d82cf06d195 /editor/scene_tree_editor.cpp | |
| parent | 0ad03ba052dd3b7bea558a3a76c7ff5c46bf681a (diff) | |
| download | redot-engine-90056460ad8e22d9166523dcb2defebb0581f95c.tar.gz | |
Implement Particle Trails
-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next)
Diffstat (limited to 'editor/scene_tree_editor.cpp')
| -rw-r--r-- | editor/scene_tree_editor.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index b4f7eda391..f979f61196 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -665,7 +665,7 @@ void SceneTreeEditor::_notification(int p_what) { get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed)); get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed)); get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed)); - get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed)); + get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), varray(), CONNECT_DEFERRED); tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed)); @@ -1102,6 +1102,9 @@ void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) { emit_signal("rmb_pressed", tree->get_screen_transform().xform(p_pos)); } +void SceneTreeEditor::update_warning() { + _warning_changed(nullptr); +} void SceneTreeEditor::_warning_changed(Node *p_for_node) { //should use a timer update_timer->start(); |
