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authorMicky <micheledevita2@gmail.com>2022-08-29 15:55:49 +0200
committerMicky <micheledevita2@gmail.com>2022-08-30 11:16:23 +0200
commit97f8c9b97cf68705c5fe215314df7f9c0290b14b (patch)
treec88711da6821853fc18591ecfcd6be3d1165a5b3 /editor/scene_tree_editor.cpp
parentc3332018fb3625d40046d23099cf7e562ddcf65b (diff)
downloadredot-engine-97f8c9b97cf68705c5fe215314df7f9c0290b14b.tar.gz
Rename TreeItem's `set_tooltip` to `set_tooltip_text`
`set_tooltip` -> `set_tooltip_text` `get_tooltip` -> `get_tooltip_text` For consistency: `get_button_tooltip` -> `get_button_tooltip_text` And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r--editor/scene_tree_editor.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 00fd0c3aac..c98a39be77 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -354,7 +354,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
tooltip += "\n\n" + p_node->get_editor_description();
}
- item->set_tooltip(0, tooltip);
+ item->set_tooltip_text(0, tooltip);
} else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
@@ -363,7 +363,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
tooltip += "\n\n" + p_node->get_editor_description();
}
- item->set_tooltip(0, tooltip);
+ item->set_tooltip_text(0, tooltip);
} else {
StringName type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
if (type == StringName()) {
@@ -375,7 +375,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
tooltip += "\n\n" + p_node->get_editor_description();
}
- item->set_tooltip(0, tooltip);
+ item->set_tooltip_text(0, tooltip);
}
if (can_open_instance && undo_redo.is_valid()) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes