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author | Rémi Verschelde <remi@verschelde.fr> | 2022-08-30 14:47:41 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-30 14:47:41 +0200 |
commit | ae349d82277e85ca348fd3da2ff4ad7c7033c8e6 (patch) | |
tree | 40f97716ca0c62026d859357ed2e58b3bec46d17 /editor/scene_tree_editor.cpp | |
parent | 733d04f72780eb474f6b52add57a635bba34530f (diff) | |
parent | e31bb5ffeb279f704cff1963c2650df7ad3ecdd6 (diff) | |
download | redot-engine-ae349d82277e85ca348fd3da2ff4ad7c7033c8e6.tar.gz |
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rename `CanvasItem.update()` to `queue_redraw()`
Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r-- | editor/scene_tree_editor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index c98a39be77..88ca371fac 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -505,7 +505,7 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) { if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) { visible = p_node->call("is_visible"); - CanvasItemEditor::get_singleton()->get_viewport_control()->update(); + CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw(); } else if (p_node->is_class("Node3D")) { visible = p_node->call("is_visible"); } |