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authorRémi Verschelde <rverschelde@gmail.com>2020-03-17 08:42:39 +0100
committerGitHub <noreply@github.com>2020-03-17 08:42:39 +0100
commitb8577ecce1bb62a4a589d02bdd71b701e5bdea81 (patch)
tree6bb58135d05206e31bd597d69ae10889fcf23e85 /editor/scene_tree_editor.cpp
parent2658ccb85fd8ddc67d3b4639f7f4886560ff98f8 (diff)
parentcb282c6ef0bb91957f8a6f422705813bd47c788c (diff)
downloadredot-engine-b8577ecce1bb62a4a589d02bdd71b701e5bdea81.tar.gz
Merge pull request #37106 from akien-mga/clang-format-cpp11
Style: Set clang-format Standard to Cpp11
Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r--editor/scene_tree_editor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index e4e642e368..782df12d4b 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -905,7 +905,7 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from
return Variant(); //not editable tree
Vector<Node *> selected;
- Vector<Ref<Texture2D> > icons;
+ Vector<Ref<Texture2D>> icons;
TreeItem *next = tree->get_next_selected(NULL);
while (next) {