summaryrefslogtreecommitdiffstats
path: root/gles3_builders.py
diff options
context:
space:
mode:
authorThaddeus Crews <repiteo@outlook.com>2024-03-10 12:09:48 -0500
committerThaddeus Crews <repiteo@outlook.com>2024-03-10 12:57:57 -0500
commitfb299d0fb134c603eafe7737bab8d22ec0b1cd59 (patch)
tree7f8bfac3259a5c6f55d09c5e041357e98b3c7fe9 /gles3_builders.py
parent0ace0a129284ffc6646b199699c1607a316fcec0 (diff)
downloadredot-engine-fb299d0fb134c603eafe7737bab8d22ec0b1cd59.tar.gz
SCons: Ensure `with` statement where applicable
Diffstat (limited to 'gles3_builders.py')
-rw-r--r--gles3_builders.py1007
1 files changed, 502 insertions, 505 deletions
diff --git a/gles3_builders.py b/gles3_builders.py
index 9280d3f0dd..9577ded544 100644
--- a/gles3_builders.py
+++ b/gles3_builders.py
@@ -37,161 +37,159 @@ class GLES3HeaderStruct:
def include_file_in_gles3_header(filename: str, header_data: GLES3HeaderStruct, depth: int):
- fs = open(filename, "r")
- line = fs.readline()
-
- while line:
- if line.find("=") != -1 and header_data.reading == "":
- # Mode
- eqpos = line.find("=")
- defname = line[:eqpos].strip().upper()
- define = line[eqpos + 1 :].strip()
- header_data.variant_names.append(defname)
- header_data.variant_defines.append(define)
- line = fs.readline()
- header_data.line_offset += 1
- header_data.vertex_offset = header_data.line_offset
- continue
-
- if line.find("=") != -1 and header_data.reading == "specializations":
- # Specialization
- eqpos = line.find("=")
- specname = line[:eqpos].strip()
- specvalue = line[eqpos + 1 :]
- header_data.specialization_names.append(specname)
- header_data.specialization_values.append(specvalue)
- line = fs.readline()
- header_data.line_offset += 1
- header_data.vertex_offset = header_data.line_offset
- continue
-
- if line.find("#[modes]") != -1:
- # Nothing really, just skip
- line = fs.readline()
- header_data.line_offset += 1
- header_data.vertex_offset = header_data.line_offset
- continue
-
- if line.find("#[specializations]") != -1:
- header_data.reading = "specializations"
- line = fs.readline()
- header_data.line_offset += 1
- header_data.vertex_offset = header_data.line_offset
- continue
+ with open(filename, "r") as fs:
+ line = fs.readline()
- if line.find("#[vertex]") != -1:
- header_data.reading = "vertex"
- line = fs.readline()
- header_data.line_offset += 1
- header_data.vertex_offset = header_data.line_offset
- continue
+ while line:
+ if line.find("=") != -1 and header_data.reading == "":
+ # Mode
+ eqpos = line.find("=")
+ defname = line[:eqpos].strip().upper()
+ define = line[eqpos + 1 :].strip()
+ header_data.variant_names.append(defname)
+ header_data.variant_defines.append(define)
+ line = fs.readline()
+ header_data.line_offset += 1
+ header_data.vertex_offset = header_data.line_offset
+ continue
+
+ if line.find("=") != -1 and header_data.reading == "specializations":
+ # Specialization
+ eqpos = line.find("=")
+ specname = line[:eqpos].strip()
+ specvalue = line[eqpos + 1 :]
+ header_data.specialization_names.append(specname)
+ header_data.specialization_values.append(specvalue)
+ line = fs.readline()
+ header_data.line_offset += 1
+ header_data.vertex_offset = header_data.line_offset
+ continue
+
+ if line.find("#[modes]") != -1:
+ # Nothing really, just skip
+ line = fs.readline()
+ header_data.line_offset += 1
+ header_data.vertex_offset = header_data.line_offset
+ continue
+
+ if line.find("#[specializations]") != -1:
+ header_data.reading = "specializations"
+ line = fs.readline()
+ header_data.line_offset += 1
+ header_data.vertex_offset = header_data.line_offset
+ continue
+
+ if line.find("#[vertex]") != -1:
+ header_data.reading = "vertex"
+ line = fs.readline()
+ header_data.line_offset += 1
+ header_data.vertex_offset = header_data.line_offset
+ continue
+
+ if line.find("#[fragment]") != -1:
+ header_data.reading = "fragment"
+ line = fs.readline()
+ header_data.line_offset += 1
+ header_data.fragment_offset = header_data.line_offset
+ continue
+
+ while line.find("#include ") != -1:
+ includeline = line.replace("#include ", "").strip()[1:-1]
+
+ included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
+ if not included_file in header_data.vertex_included_files and header_data.reading == "vertex":
+ header_data.vertex_included_files += [included_file]
+ if include_file_in_gles3_header(included_file, header_data, depth + 1) is None:
+ print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
+ elif not included_file in header_data.fragment_included_files and header_data.reading == "fragment":
+ header_data.fragment_included_files += [included_file]
+ if include_file_in_gles3_header(included_file, header_data, depth + 1) is None:
+ print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
+
+ line = fs.readline()
+
+ if line.find("uniform") != -1 and line.lower().find("texunit:") != -1:
+ # texture unit
+ texunitstr = line[line.find(":") + 1 :].strip()
+ if texunitstr == "auto":
+ texunit = "-1"
+ else:
+ texunit = str(int(texunitstr))
+ uline = line[: line.lower().find("//")]
+ uline = uline.replace("uniform", "")
+ uline = uline.replace("highp", "")
+ uline = uline.replace(";", "")
+ lines = uline.split(",")
+ for x in lines:
+ x = x.strip()
+ x = x[x.rfind(" ") + 1 :]
+ if x.find("[") != -1:
+ # unfiorm array
+ x = x[: x.find("[")]
+
+ if not x in header_data.texunit_names:
+ header_data.texunits += [(x, texunit)]
+ header_data.texunit_names += [x]
+
+ elif line.find("uniform") != -1 and line.lower().find("ubo:") != -1:
+ # uniform buffer object
+ ubostr = line[line.find(":") + 1 :].strip()
+ ubo = str(int(ubostr))
+ uline = line[: line.lower().find("//")]
+ uline = uline[uline.find("uniform") + len("uniform") :]
+ uline = uline.replace("highp", "")
+ uline = uline.replace(";", "")
+ uline = uline.replace("{", "").strip()
+ lines = uline.split(",")
+ for x in lines:
+ x = x.strip()
+ x = x[x.rfind(" ") + 1 :]
+ if x.find("[") != -1:
+ # unfiorm array
+ x = x[: x.find("[")]
+
+ if not x in header_data.ubo_names:
+ header_data.ubos += [(x, ubo)]
+ header_data.ubo_names += [x]
+
+ elif line.find("uniform") != -1 and line.find("{") == -1 and line.find(";") != -1:
+ uline = line.replace("uniform", "")
+ uline = uline.replace(";", "")
+ lines = uline.split(",")
+ for x in lines:
+ x = x.strip()
+ x = x[x.rfind(" ") + 1 :]
+ if x.find("[") != -1:
+ # unfiorm array
+ x = x[: x.find("[")]
+
+ if not x in header_data.uniforms:
+ header_data.uniforms += [x]
+
+ if (line.strip().find("out ") == 0 or line.strip().find("flat ") == 0) and line.find("tfb:") != -1:
+ uline = line.replace("flat ", "")
+ uline = uline.replace("out ", "")
+ uline = uline.replace("highp ", "")
+ uline = uline.replace(";", "")
+ uline = uline[uline.find(" ") :].strip()
+
+ if uline.find("//") != -1:
+ name, bind = uline.split("//")
+ if bind.find("tfb:") != -1:
+ name = name.strip()
+ bind = bind.replace("tfb:", "").strip()
+ header_data.feedbacks += [(name, bind)]
+
+ line = line.replace("\r", "")
+ line = line.replace("\n", "")
+
+ if header_data.reading == "vertex":
+ header_data.vertex_lines += [line]
+ if header_data.reading == "fragment":
+ header_data.fragment_lines += [line]
- if line.find("#[fragment]") != -1:
- header_data.reading = "fragment"
line = fs.readline()
header_data.line_offset += 1
- header_data.fragment_offset = header_data.line_offset
- continue
-
- while line.find("#include ") != -1:
- includeline = line.replace("#include ", "").strip()[1:-1]
-
- included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
- if not included_file in header_data.vertex_included_files and header_data.reading == "vertex":
- header_data.vertex_included_files += [included_file]
- if include_file_in_gles3_header(included_file, header_data, depth + 1) is None:
- print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
- elif not included_file in header_data.fragment_included_files and header_data.reading == "fragment":
- header_data.fragment_included_files += [included_file]
- if include_file_in_gles3_header(included_file, header_data, depth + 1) is None:
- print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
-
- line = fs.readline()
-
- if line.find("uniform") != -1 and line.lower().find("texunit:") != -1:
- # texture unit
- texunitstr = line[line.find(":") + 1 :].strip()
- if texunitstr == "auto":
- texunit = "-1"
- else:
- texunit = str(int(texunitstr))
- uline = line[: line.lower().find("//")]
- uline = uline.replace("uniform", "")
- uline = uline.replace("highp", "")
- uline = uline.replace(";", "")
- lines = uline.split(",")
- for x in lines:
- x = x.strip()
- x = x[x.rfind(" ") + 1 :]
- if x.find("[") != -1:
- # unfiorm array
- x = x[: x.find("[")]
-
- if not x in header_data.texunit_names:
- header_data.texunits += [(x, texunit)]
- header_data.texunit_names += [x]
-
- elif line.find("uniform") != -1 and line.lower().find("ubo:") != -1:
- # uniform buffer object
- ubostr = line[line.find(":") + 1 :].strip()
- ubo = str(int(ubostr))
- uline = line[: line.lower().find("//")]
- uline = uline[uline.find("uniform") + len("uniform") :]
- uline = uline.replace("highp", "")
- uline = uline.replace(";", "")
- uline = uline.replace("{", "").strip()
- lines = uline.split(",")
- for x in lines:
- x = x.strip()
- x = x[x.rfind(" ") + 1 :]
- if x.find("[") != -1:
- # unfiorm array
- x = x[: x.find("[")]
-
- if not x in header_data.ubo_names:
- header_data.ubos += [(x, ubo)]
- header_data.ubo_names += [x]
-
- elif line.find("uniform") != -1 and line.find("{") == -1 and line.find(";") != -1:
- uline = line.replace("uniform", "")
- uline = uline.replace(";", "")
- lines = uline.split(",")
- for x in lines:
- x = x.strip()
- x = x[x.rfind(" ") + 1 :]
- if x.find("[") != -1:
- # unfiorm array
- x = x[: x.find("[")]
-
- if not x in header_data.uniforms:
- header_data.uniforms += [x]
-
- if (line.strip().find("out ") == 0 or line.strip().find("flat ") == 0) and line.find("tfb:") != -1:
- uline = line.replace("flat ", "")
- uline = uline.replace("out ", "")
- uline = uline.replace("highp ", "")
- uline = uline.replace(";", "")
- uline = uline[uline.find(" ") :].strip()
-
- if uline.find("//") != -1:
- name, bind = uline.split("//")
- if bind.find("tfb:") != -1:
- name = name.strip()
- bind = bind.replace("tfb:", "").strip()
- header_data.feedbacks += [(name, bind)]
-
- line = line.replace("\r", "")
- line = line.replace("\n", "")
-
- if header_data.reading == "vertex":
- header_data.vertex_lines += [line]
- if header_data.reading == "fragment":
- header_data.fragment_lines += [line]
-
- line = fs.readline()
- header_data.line_offset += 1
-
- fs.close()
return header_data
@@ -211,393 +209,392 @@ def build_gles3_header(
else:
out_file = optional_output_filename
- fd = open(out_file, "w", encoding="utf-8", newline="\n")
- defspec = 0
- defvariant = ""
-
- fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
-
- out_file_base = out_file
- out_file_base = out_file_base[out_file_base.rfind("/") + 1 :]
- out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :]
- out_file_ifdef = out_file_base.replace(".", "_").upper()
- fd.write("#ifndef " + out_file_ifdef + class_suffix + "_GLES3\n")
- fd.write("#define " + out_file_ifdef + class_suffix + "_GLES3\n")
-
- out_file_class = (
- out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix
- )
- fd.write("\n\n")
- fd.write('#include "' + include + '"\n\n\n')
- fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n")
-
- fd.write("public:\n\n")
-
- if header_data.uniforms:
- fd.write("\tenum Uniforms {\n")
- for x in header_data.uniforms:
- fd.write("\t\t" + x.upper() + ",\n")
- fd.write("\t};\n\n")
-
- if header_data.variant_names:
- fd.write("\tenum ShaderVariant {\n")
- for x in header_data.variant_names:
- fd.write("\t\t" + x + ",\n")
- fd.write("\t};\n\n")
- else:
- fd.write("\tenum ShaderVariant { DEFAULT };\n\n")
- defvariant = "=DEFAULT"
-
- if header_data.specialization_names:
- fd.write("\tenum Specializations {\n")
- counter = 0
- for x in header_data.specialization_names:
- fd.write("\t\t" + x.upper() + "=" + str(1 << counter) + ",\n")
- counter += 1
- fd.write("\t};\n\n")
-
- for i in range(len(header_data.specialization_names)):
- defval = header_data.specialization_values[i].strip()
- if defval.upper() == "TRUE" or defval == "1":
- defspec |= 1 << i
-
- fd.write(
- "\t_FORCE_INLINE_ bool version_bind_shader(RID p_version,ShaderVariant p_variant"
- + defvariant
- + ",uint64_t p_specialization="
- + str(defspec)
- + ") { return _version_bind_shader(p_version,p_variant,p_specialization); }\n\n"
- )
-
- if header_data.uniforms:
- fd.write(
- "\t_FORCE_INLINE_ int version_get_uniform(Uniforms p_uniform,RID p_version,ShaderVariant p_variant"
- + defvariant
- + ",uint64_t p_specialization="
- + str(defspec)
- + ") { return _version_get_uniform(p_uniform,p_version,p_variant,p_specialization); }\n\n"
- )
+ with open(out_file, "w", encoding="utf-8", newline="\n") as fd:
+ defspec = 0
+ defvariant = ""
- fd.write(
- "\t#define _FU if (version_get_uniform(p_uniform,p_version,p_variant,p_specialization)<0) return; \n\n "
- )
- fd.write(
- "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_value,RID p_version,ShaderVariant p_variant"
- + defvariant
- + ",uint64_t p_specialization="
- + str(defspec)
- + ") { _FU glUniform1f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
- )
- fd.write(
- "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, double p_value,RID p_version,ShaderVariant p_variant"
- + defvariant
- + ",uint64_t p_specialization="
- + str(defspec)
- + ") { _FU glUniform1f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
- )
- fd.write(
- "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, uint8_t p_value,RID p_version,ShaderVariant p_variant"
- + defvariant
- + ",uint64_t p_specialization="
- + str(defspec)
- + ") { _FU glUniform1ui(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
- )
- fd.write(
- "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, int8_t p_value,RID p_version,ShaderVariant p_variant"
- + defvariant
- + ",uint64_t p_specialization="
- + str(defspec)
- + ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
- )
- fd.write(
- "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, uint16_t p_value,RID p_version,ShaderVariant p_variant"
- + defvariant
- + ",uint64_t p_specialization="
- + str(defspec)
- + ") { _FU glUniform1ui(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
- )
- fd.write(
- "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, int16_t p_value,RID p_version,ShaderVariant p_variant"
- + defvariant
- + ",uint64_t p_specialization="
- + str(defspec)
- + ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
- )
- fd.write(
- "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, uint32_t p_value,RID p_version,ShaderVariant p_variant"
- + defvariant
- + ",uint64_t p_specialization="
- + str(defspec)
- + ") { _FU glUniform1ui(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
- )
- fd.write(
- "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, int32_t p_value,RID p_version,ShaderVariant p_variant"
- + defvariant
- + ",uint64_t p_specialization="
- + str(defspec)
- + ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
- )
- fd.write(
- "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Color& p_color,RID p_version,ShaderVariant p_variant"
- + defvariant
- + ",uint64_t p_specialization="
- + str(defspec)
- + ") { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,col); }\n\n"
- )
- fd.write(
- "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Vector2& p_vec2,RID p_version,ShaderVariant p_variant"
- + defvariant
- + ",uint64_t p_specialization="
- + str(defspec)
- + ") { _FU GLfloat vec2[2]={float(p_vec2.x),float(p_vec2.y)}; glUniform2fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,vec2); }\n\n"
- )
- fd.write(
- "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Size2i& p_vec2,RID p_version,ShaderVariant p_variant"
- + defvariant
- + ",uint64_t p_specialization="
- + str(defspec)
- + ") { _FU GLint vec2[2]={GLint(p_vec2.x),GLint(p_vec2.y)}; glUniform2iv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,vec2); }\n\n"
- )
- fd.write(
- "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Vector3& p_vec3,RID p_version,ShaderVariant p_variant"
- + defvariant
- + ",uint64_t p_specialization="
- + str(defspec)
- + ") { _FU GLfloat vec3[3]={float(p_vec3.x),float(p_vec3.y),float(p_vec3.z)}; glUniform3fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,vec3); }\n\n"
- )
- fd.write(
- "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Vector4& p_vec4,RID p_version,ShaderVariant p_variant"
- + defvariant
- + ",uint64_t p_specialization="
- + str(defspec)
- + ") { _FU GLfloat vec4[4]={float(p_vec4.x),float(p_vec4.y),float(p_vec4.z),float(p_vec4.w)}; glUniform4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,vec4); }\n\n"
- )
- fd.write(
- "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_a, float p_b,RID p_version,ShaderVariant p_variant"
- + defvariant
- + ",uint64_t p_specialization="
- + str(defspec)
- + ") { _FU glUniform2f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_a,p_b); }\n\n"
- )
- fd.write(
- "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c,RID p_version,ShaderVariant p_variant"
- + defvariant
- + ",uint64_t p_specialization="
- + str(defspec)
- + ") { _FU glUniform3f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_a,p_b,p_c); }\n\n"
+ fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
+
+ out_file_base = out_file
+ out_file_base = out_file_base[out_file_base.rfind("/") + 1 :]
+ out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :]
+ out_file_ifdef = out_file_base.replace(".", "_").upper()
+ fd.write("#ifndef " + out_file_ifdef + class_suffix + "_GLES3\n")
+ fd.write("#define " + out_file_ifdef + class_suffix + "_GLES3\n")
+
+ out_file_class = (
+ out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix
)
+ fd.write("\n\n")
+ fd.write('#include "' + include + '"\n\n\n')
+ fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n")
+
+ fd.write("public:\n\n")
+
+ if header_data.uniforms:
+ fd.write("\tenum Uniforms {\n")
+ for x in header_data.uniforms:
+ fd.write("\t\t" + x.upper() + ",\n")
+ fd.write("\t};\n\n")
+
+ if header_data.variant_names:
+ fd.write("\tenum ShaderVariant {\n")
+ for x in header_data.variant_names:
+ fd.write("\t\t" + x + ",\n")
+ fd.write("\t};\n\n")
+ else:
+ fd.write("\tenum ShaderVariant { DEFAULT };\n\n")
+ defvariant = "=DEFAULT"
+
+ if header_data.specialization_names:
+ fd.write("\tenum Specializations {\n")
+ counter = 0
+ for x in header_data.specialization_names:
+ fd.write("\t\t" + x.upper() + "=" + str(1 << counter) + ",\n")
+ counter += 1
+ fd.write("\t};\n\n")
+
+ for i in range(len(header_data.specialization_names)):
+ defval = header_data.specialization_values[i].strip()
+ if defval.upper() == "TRUE" or defval == "1":
+ defspec |= 1 << i
+
fd.write(
- "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d,RID p_version,ShaderVariant p_variant"
+ "\t_FORCE_INLINE_ bool version_bind_shader(RID p_version,ShaderVariant p_variant"
+ defvariant
+ ",uint64_t p_specialization="
+ str(defspec)
- + ") { _FU glUniform4f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_a,p_b,p_c,p_d); }\n\n"
+ + ") { return _version_bind_shader(p_version,p_variant,p_specialization); }\n\n"
)
- fd.write(
- """\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Transform3D& p_transform,RID p_version,ShaderVariant p_variant"""
- + defvariant
- + """,uint64_t p_specialization="""
- + str(defspec)
- + """) { _FU
+ if header_data.uniforms:
+ fd.write(
+ "\t_FORCE_INLINE_ int version_get_uniform(Uniforms p_uniform,RID p_version,ShaderVariant p_variant"
+ + defvariant
+ + ",uint64_t p_specialization="
+ + str(defspec)
+ + ") { return _version_get_uniform(p_uniform,p_version,p_variant,p_specialization); }\n\n"
+ )
+
+ fd.write(
+ "\t#define _FU if (version_get_uniform(p_uniform,p_version,p_variant,p_specialization)<0) return; \n\n "
+ )
+ fd.write(
+ "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_value,RID p_version,ShaderVariant p_variant"
+ + defvariant
+ + ",uint64_t p_specialization="
+ + str(defspec)
+ + ") { _FU glUniform1f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
+ )
+ fd.write(
+ "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, double p_value,RID p_version,ShaderVariant p_variant"
+ + defvariant
+ + ",uint64_t p_specialization="
+ + str(defspec)
+ + ") { _FU glUniform1f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
+ )
+ fd.write(
+ "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, uint8_t p_value,RID p_version,ShaderVariant p_variant"
+ + defvariant
+ + ",uint64_t p_specialization="
+ + str(defspec)
+ + ") { _FU glUniform1ui(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
+ )
+ fd.write(
+ "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, int8_t p_value,RID p_version,ShaderVariant p_variant"
+ + defvariant
+ + ",uint64_t p_specialization="
+ + str(defspec)
+ + ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
+ )
+ fd.write(
+ "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, uint16_t p_value,RID p_version,ShaderVariant p_variant"
+ + defvariant
+ + ",uint64_t p_specialization="
+ + str(defspec)
+ + ") { _FU glUniform1ui(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
+ )
+ fd.write(
+ "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, int16_t p_value,RID p_version,ShaderVariant p_variant"
+ + defvariant
+ + ",uint64_t p_specialization="
+ + str(defspec)
+ + ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
+ )
+ fd.write(
+ "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, uint32_t p_value,RID p_version,ShaderVariant p_variant"
+ + defvariant
+ + ",uint64_t p_specialization="
+ + str(defspec)
+ + ") { _FU glUniform1ui(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
+ )
+ fd.write(
+ "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, int32_t p_value,RID p_version,ShaderVariant p_variant"
+ + defvariant
+ + ",uint64_t p_specialization="
+ + str(defspec)
+ + ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
+ )
+ fd.write(
+ "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Color& p_color,RID p_version,ShaderVariant p_variant"
+ + defvariant
+ + ",uint64_t p_specialization="
+ + str(defspec)
+ + ") { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,col); }\n\n"
+ )
+ fd.write(
+ "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Vector2& p_vec2,RID p_version,ShaderVariant p_variant"
+ + defvariant
+ + ",uint64_t p_specialization="
+ + str(defspec)
+ + ") { _FU GLfloat vec2[2]={float(p_vec2.x),float(p_vec2.y)}; glUniform2fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,vec2); }\n\n"
+ )
+ fd.write(
+ "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Size2i& p_vec2,RID p_version,ShaderVariant p_variant"
+ + defvariant
+ + ",uint64_t p_specialization="
+ + str(defspec)
+ + ") { _FU GLint vec2[2]={GLint(p_vec2.x),GLint(p_vec2.y)}; glUniform2iv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,vec2); }\n\n"
+ )
+ fd.write(
+ "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Vector3& p_vec3,RID p_version,ShaderVariant p_variant"
+ + defvariant
+ + ",uint64_t p_specialization="
+ + str(defspec)
+ + ") { _FU GLfloat vec3[3]={float(p_vec3.x),float(p_vec3.y),float(p_vec3.z)}; glUniform3fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,vec3); }\n\n"
+ )
+ fd.write(
+ "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Vector4& p_vec4,RID p_version,ShaderVariant p_variant"
+ + defvariant
+ + ",uint64_t p_specialization="
+ + str(defspec)
+ + ") { _FU GLfloat vec4[4]={float(p_vec4.x),float(p_vec4.y),float(p_vec4.z),float(p_vec4.w)}; glUniform4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,vec4); }\n\n"
+ )
+ fd.write(
+ "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_a, float p_b,RID p_version,ShaderVariant p_variant"
+ + defvariant
+ + ",uint64_t p_specialization="
+ + str(defspec)
+ + ") { _FU glUniform2f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_a,p_b); }\n\n"
+ )
+ fd.write(
+ "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c,RID p_version,ShaderVariant p_variant"
+ + defvariant
+ + ",uint64_t p_specialization="
+ + str(defspec)
+ + ") { _FU glUniform3f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_a,p_b,p_c); }\n\n"
+ )
+ fd.write(
+ "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d,RID p_version,ShaderVariant p_variant"
+ + defvariant
+ + ",uint64_t p_specialization="
+ + str(defspec)
+ + ") { _FU glUniform4f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_a,p_b,p_c,p_d); }\n\n"
+ )
+
+ fd.write(
+ """\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Transform3D& p_transform,RID p_version,ShaderVariant p_variant"""
+ + defvariant
+ + """,uint64_t p_specialization="""
+ + str(defspec)
+ + """) { _FU
+
+ const Transform3D &tr = p_transform;
+
+ GLfloat matrix[16]={ /* build a 16x16 matrix */
+ (GLfloat)tr.basis.rows[0][0],
+ (GLfloat)tr.basis.rows[1][0],
+ (GLfloat)tr.basis.rows[2][0],
+ (GLfloat)0,
+ (GLfloat)tr.basis.rows[0][1],
+ (GLfloat)tr.basis.rows[1][1],
+ (GLfloat)tr.basis.rows[2][1],
+ (GLfloat)0,
+ (GLfloat)tr.basis.rows[0][2],
+ (GLfloat)tr.basis.rows[1][2],
+ (GLfloat)tr.basis.rows[2][2],
+ (GLfloat)0,
+ (GLfloat)tr.origin.x,
+ (GLfloat)tr.origin.y,
+ (GLfloat)tr.origin.z,
+ (GLfloat)1
+ };
+
+ glUniformMatrix4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,false,matrix);
- const Transform3D &tr = p_transform;
+ }
+
+ """
+ )
+
+ fd.write(
+ """_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Transform2D& p_transform,RID p_version,ShaderVariant p_variant"""
+ + defvariant
+ + """,uint64_t p_specialization="""
+ + str(defspec)
+ + """) { _FU
+
+ const Transform2D &tr = p_transform;
GLfloat matrix[16]={ /* build a 16x16 matrix */
- (GLfloat)tr.basis.rows[0][0],
- (GLfloat)tr.basis.rows[1][0],
- (GLfloat)tr.basis.rows[2][0],
+ (GLfloat)tr.columns[0][0],
+ (GLfloat)tr.columns[0][1],
+ (GLfloat)0,
+ (GLfloat)0,
+ (GLfloat)tr.columns[1][0],
+ (GLfloat)tr.columns[1][1],
(GLfloat)0,
- (GLfloat)tr.basis.rows[0][1],
- (GLfloat)tr.basis.rows[1][1],
- (GLfloat)tr.basis.rows[2][1],
(GLfloat)0,
- (GLfloat)tr.basis.rows[0][2],
- (GLfloat)tr.basis.rows[1][2],
- (GLfloat)tr.basis.rows[2][2],
(GLfloat)0,
- (GLfloat)tr.origin.x,
- (GLfloat)tr.origin.y,
- (GLfloat)tr.origin.z,
+ (GLfloat)0,
+ (GLfloat)1,
+ (GLfloat)0,
+ (GLfloat)tr.columns[2][0],
+ (GLfloat)tr.columns[2][1],
+ (GLfloat)0,
(GLfloat)1
};
- glUniformMatrix4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,false,matrix);
+ glUniformMatrix4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,false,matrix);
- }
-
- """
- )
+ }
- fd.write(
- """_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Transform2D& p_transform,RID p_version,ShaderVariant p_variant"""
- + defvariant
- + """,uint64_t p_specialization="""
- + str(defspec)
- + """) { _FU
-
- const Transform2D &tr = p_transform;
-
- GLfloat matrix[16]={ /* build a 16x16 matrix */
- (GLfloat)tr.columns[0][0],
- (GLfloat)tr.columns[0][1],
- (GLfloat)0,
- (GLfloat)0,
- (GLfloat)tr.columns[1][0],
- (GLfloat)tr.columns[1][1],
- (GLfloat)0,
- (GLfloat)0,
- (GLfloat)0,
- (GLfloat)0,
- (GLfloat)1,
- (GLfloat)0,
- (GLfloat)tr.columns[2][0],
- (GLfloat)tr.columns[2][1],
- (GLfloat)0,
- (GLfloat)1
- };
-
- glUniformMatrix4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,false,matrix);
-
- }
-
- """
- )
+ """
+ )
- fd.write(
- """_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Projection& p_matrix, RID p_version, ShaderVariant p_variant"""
- + defvariant
- + """,uint64_t p_specialization="""
- + str(defspec)
- + """) { _FU
+ fd.write(
+ """_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Projection& p_matrix, RID p_version, ShaderVariant p_variant"""
+ + defvariant
+ + """,uint64_t p_specialization="""
+ + str(defspec)
+ + """) { _FU
- GLfloat matrix[16];
+ GLfloat matrix[16];
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- matrix[i * 4 + j] = p_matrix.columns[i][j];
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ matrix[i * 4 + j] = p_matrix.columns[i][j];
+ }
}
- }
- glUniformMatrix4fv(version_get_uniform(p_uniform, p_version, p_variant, p_specialization), 1, false, matrix);
- }"""
- )
+ glUniformMatrix4fv(version_get_uniform(p_uniform, p_version, p_variant, p_specialization), 1, false, matrix);
+ }"""
+ )
- fd.write("\n\n#undef _FU\n\n\n")
+ fd.write("\n\n#undef _FU\n\n\n")
- fd.write("protected:\n\n")
+ fd.write("protected:\n\n")
- fd.write("\tvirtual void _init() override {\n\n")
+ fd.write("\tvirtual void _init() override {\n\n")
- if header_data.uniforms:
- fd.write("\t\tstatic const char* _uniform_strings[]={\n")
if header_data.uniforms:
- for x in header_data.uniforms:
+ fd.write("\t\tstatic const char* _uniform_strings[]={\n")
+ if header_data.uniforms:
+ for x in header_data.uniforms:
+ fd.write('\t\t\t"' + x + '",\n')
+ fd.write("\t\t};\n\n")
+ else:
+ fd.write("\t\tstatic const char **_uniform_strings=nullptr;\n")
+
+ variant_count = 1
+ if len(header_data.variant_defines) > 0:
+ fd.write("\t\tstatic const char* _variant_defines[]={\n")
+ for x in header_data.variant_defines:
fd.write('\t\t\t"' + x + '",\n')
- fd.write("\t\t};\n\n")
- else:
- fd.write("\t\tstatic const char **_uniform_strings=nullptr;\n")
-
- variant_count = 1
- if len(header_data.variant_defines) > 0:
- fd.write("\t\tstatic const char* _variant_defines[]={\n")
- for x in header_data.variant_defines:
- fd.write('\t\t\t"' + x + '",\n')
- fd.write("\t\t};\n\n")
- variant_count = len(header_data.variant_defines)
- else:
- fd.write("\t\tstatic const char **_variant_defines[]={" "};\n")
-
- if header_data.texunits:
- fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
- for x in header_data.texunits:
- fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n")
- fd.write("\t\t};\n\n")
- else:
- fd.write("\t\tstatic TexUnitPair *_texunit_pairs=nullptr;\n")
-
- if header_data.ubos:
- fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
- for x in header_data.ubos:
- fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n")
- fd.write("\t\t};\n\n")
- else:
- fd.write("\t\tstatic UBOPair *_ubo_pairs=nullptr;\n")
+ fd.write("\t\t};\n\n")
+ variant_count = len(header_data.variant_defines)
+ else:
+ fd.write("\t\tstatic const char **_variant_defines[]={" "};\n")
+
+ if header_data.texunits:
+ fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
+ for x in header_data.texunits:
+ fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n")
+ fd.write("\t\t};\n\n")
+ else:
+ fd.write("\t\tstatic TexUnitPair *_texunit_pairs=nullptr;\n")
+
+ if header_data.ubos:
+ fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
+ for x in header_data.ubos:
+ fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n")
+ fd.write("\t\t};\n\n")
+ else:
+ fd.write("\t\tstatic UBOPair *_ubo_pairs=nullptr;\n")
+
+ specializations_found = []
+
+ if header_data.specialization_names:
+ fd.write("\t\tstatic Specialization _spec_pairs[]={\n")
+ for i in range(len(header_data.specialization_names)):
+ defval = header_data.specialization_values[i].strip()
+ if defval.upper() == "TRUE" or defval == "1":
+ defval = "true"
+ else:
+ defval = "false"
+
+ fd.write('\t\t\t{"' + header_data.specialization_names[i] + '",' + defval + "},\n")
+ specializations_found.append(header_data.specialization_names[i])
+ fd.write("\t\t};\n\n")
+ else:
+ fd.write("\t\tstatic Specialization *_spec_pairs=nullptr;\n")
+
+ feedback_count = 0
+
+ if header_data.feedbacks:
+ fd.write("\t\tstatic const Feedback _feedbacks[]={\n")
+ for x in header_data.feedbacks:
+ name = x[0]
+ spec = x[1]
+ if spec in specializations_found:
+ fd.write('\t\t\t{"' + name + '",' + str(1 << specializations_found.index(spec)) + "},\n")
+ else:
+ fd.write('\t\t\t{"' + name + '",0},\n')
+
+ feedback_count += 1
+
+ fd.write("\t\t};\n\n")
+ else:
+ fd.write("\t\tstatic const Feedback* _feedbacks=nullptr;\n")
+
+ fd.write("\t\tstatic const char _vertex_code[]={\n")
+ for x in header_data.vertex_lines:
+ for c in x:
+ fd.write(str(ord(c)) + ",")
+
+ fd.write(str(ord("\n")) + ",")
+ fd.write("\t\t0};\n\n")
+
+ fd.write("\t\tstatic const char _fragment_code[]={\n")
+ for x in header_data.fragment_lines:
+ for c in x:
+ fd.write(str(ord(c)) + ",")
+
+ fd.write(str(ord("\n")) + ",")
+ fd.write("\t\t0};\n\n")
- specializations_found = []
-
- if header_data.specialization_names:
- fd.write("\t\tstatic Specialization _spec_pairs[]={\n")
- for i in range(len(header_data.specialization_names)):
- defval = header_data.specialization_values[i].strip()
- if defval.upper() == "TRUE" or defval == "1":
- defval = "true"
- else:
- defval = "false"
-
- fd.write('\t\t\t{"' + header_data.specialization_names[i] + '",' + defval + "},\n")
- specializations_found.append(header_data.specialization_names[i])
- fd.write("\t\t};\n\n")
- else:
- fd.write("\t\tstatic Specialization *_spec_pairs=nullptr;\n")
-
- feedback_count = 0
-
- if header_data.feedbacks:
- fd.write("\t\tstatic const Feedback _feedbacks[]={\n")
- for x in header_data.feedbacks:
- name = x[0]
- spec = x[1]
- if spec in specializations_found:
- fd.write('\t\t\t{"' + name + '",' + str(1 << specializations_found.index(spec)) + "},\n")
- else:
- fd.write('\t\t\t{"' + name + '",0},\n')
+ fd.write(
+ '\t\t_setup(_vertex_code,_fragment_code,"'
+ + out_file_class
+ + '",'
+ + str(len(header_data.uniforms))
+ + ",_uniform_strings,"
+ + str(len(header_data.ubos))
+ + ",_ubo_pairs,"
+ + str(feedback_count)
+ + ",_feedbacks,"
+ + str(len(header_data.texunits))
+ + ",_texunit_pairs,"
+ + str(len(header_data.specialization_names))
+ + ",_spec_pairs,"
+ + str(variant_count)
+ + ",_variant_defines);\n"
+ )
- feedback_count += 1
+ fd.write("\t}\n\n")
- fd.write("\t\t};\n\n")
- else:
- fd.write("\t\tstatic const Feedback* _feedbacks=nullptr;\n")
-
- fd.write("\t\tstatic const char _vertex_code[]={\n")
- for x in header_data.vertex_lines:
- for c in x:
- fd.write(str(ord(c)) + ",")
-
- fd.write(str(ord("\n")) + ",")
- fd.write("\t\t0};\n\n")
-
- fd.write("\t\tstatic const char _fragment_code[]={\n")
- for x in header_data.fragment_lines:
- for c in x:
- fd.write(str(ord(c)) + ",")
-
- fd.write(str(ord("\n")) + ",")
- fd.write("\t\t0};\n\n")
-
- fd.write(
- '\t\t_setup(_vertex_code,_fragment_code,"'
- + out_file_class
- + '",'
- + str(len(header_data.uniforms))
- + ",_uniform_strings,"
- + str(len(header_data.ubos))
- + ",_ubo_pairs,"
- + str(feedback_count)
- + ",_feedbacks,"
- + str(len(header_data.texunits))
- + ",_texunit_pairs,"
- + str(len(header_data.specialization_names))
- + ",_spec_pairs,"
- + str(variant_count)
- + ",_variant_defines);\n"
- )
-
- fd.write("\t}\n\n")
-
- fd.write("};\n\n")
- fd.write("#endif\n\n")
- fd.close()
+ fd.write("};\n\n")
+ fd.write("#endif\n\n")
def build_gles3_headers(target, source, env):