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author | Juan Linietsky <reduzio@gmail.com> | 2017-08-29 10:14:07 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-08-29 10:15:49 -0300 |
commit | 089cf8176e225f0eee111e835a53c0245674c229 (patch) | |
tree | 0ba2dee091156716ea60fd350328cacf54eed208 /main | |
parent | e91c9b881ca65f5c1e9669f0a57aa54b98811aca (diff) | |
download | redot-engine-089cf8176e225f0eee111e835a53c0245674c229.tar.gz |
removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677
Diffstat (limited to 'main')
-rw-r--r-- | main/tests/test_shader_lang.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/main/tests/test_shader_lang.cpp b/main/tests/test_shader_lang.cpp index a0539f4bdf..ddb2ed5e75 100644 --- a/main/tests/test_shader_lang.cpp +++ b/main/tests/test_shader_lang.cpp @@ -316,8 +316,9 @@ MainLoop *test() { SL sl; print_line("tokens:\n\n" + sl.token_debug(code)); - Map<StringName, Map<StringName, SL::DataType> > dt; - dt["fragment"]["ALBEDO"] = SL::TYPE_VEC3; + Map<StringName, SL::FunctionInfo> dt; + dt["fragment"].built_ins["ALBEDO"] = SL::TYPE_VEC3; + dt["fragment"].can_discard = true; Set<String> rm; rm.insert("popo"); |