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authorRuslan Mustakov <r.mustakov@gmail.com>2017-08-14 20:15:06 +0700
committerRuslan Mustakov <r.mustakov@gmail.com>2017-08-14 20:15:06 +0700
commitad457976fcfc88c90fb12aa85843ef40119764e3 (patch)
tree0d33b2015c9425b30f73c3365ffb934211dfb2ba /main
parent9575dbdf788e8a5154b3ec2f66913e731ac02850 (diff)
downloadredot-engine-ad457976fcfc88c90fb12aa85843ef40119764e3.tar.gz
Enable command-line export
The syntax is identical to what it was in 2.1, but now you specify preset name instead of platform name.
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 561201ab8a..e00a482bde 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1048,7 +1048,7 @@ bool Main::start() {
String script;
String test;
String screen;
- String _export_platform;
+ String _export_preset;
String _import;
String _import_script;
bool noquit = false;
@@ -1083,10 +1083,10 @@ bool Main::start() {
test = args[i + 1];
} else if (args[i] == "-export") {
editor = true; //needs editor
- _export_platform = args[i + 1];
+ _export_preset = args[i + 1];
} else if (args[i] == "-export_debug") {
editor = true; //needs editor
- _export_platform = args[i + 1];
+ _export_preset = args[i + 1];
export_debug = true;
} else if (args[i] == "-import") {
editor = true; //needs editor
@@ -1136,7 +1136,7 @@ bool Main::start() {
#endif
- if (_export_platform != "") {
+ if (_export_preset != "") {
if (game_path == "") {
String err = "Command line param ";
err += export_debug ? "-export_debug" : "-export";
@@ -1243,9 +1243,9 @@ bool Main::start() {
//root_node->set_editor(editor);
//startup editor
- if (_export_platform != "") {
+ if (_export_preset != "") {
- editor_node->export_platform(_export_platform, game_path, export_debug, "", true);
+ editor_node->export_preset(_export_preset, game_path, export_debug, "", true);
game_path = ""; //no load anything
}
}