diff options
| author | Ruslan Mustakov <r.mustakov@gmail.com> | 2017-08-14 20:15:06 +0700 |
|---|---|---|
| committer | Ruslan Mustakov <r.mustakov@gmail.com> | 2017-08-14 20:15:06 +0700 |
| commit | ad457976fcfc88c90fb12aa85843ef40119764e3 (patch) | |
| tree | 0d33b2015c9425b30f73c3365ffb934211dfb2ba /main | |
| parent | 9575dbdf788e8a5154b3ec2f66913e731ac02850 (diff) | |
| download | redot-engine-ad457976fcfc88c90fb12aa85843ef40119764e3.tar.gz | |
Enable command-line export
The syntax is identical to what it was in 2.1, but now you specify
preset name instead of platform name.
Diffstat (limited to 'main')
| -rw-r--r-- | main/main.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/main/main.cpp b/main/main.cpp index 561201ab8a..e00a482bde 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1048,7 +1048,7 @@ bool Main::start() { String script; String test; String screen; - String _export_platform; + String _export_preset; String _import; String _import_script; bool noquit = false; @@ -1083,10 +1083,10 @@ bool Main::start() { test = args[i + 1]; } else if (args[i] == "-export") { editor = true; //needs editor - _export_platform = args[i + 1]; + _export_preset = args[i + 1]; } else if (args[i] == "-export_debug") { editor = true; //needs editor - _export_platform = args[i + 1]; + _export_preset = args[i + 1]; export_debug = true; } else if (args[i] == "-import") { editor = true; //needs editor @@ -1136,7 +1136,7 @@ bool Main::start() { #endif - if (_export_platform != "") { + if (_export_preset != "") { if (game_path == "") { String err = "Command line param "; err += export_debug ? "-export_debug" : "-export"; @@ -1243,9 +1243,9 @@ bool Main::start() { //root_node->set_editor(editor); //startup editor - if (_export_platform != "") { + if (_export_preset != "") { - editor_node->export_platform(_export_platform, game_path, export_debug, "", true); + editor_node->export_preset(_export_preset, game_path, export_debug, "", true); game_path = ""; //no load anything } } |
