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authorHugo Locurcio <hugo.locurcio@hugo.pro>2023-06-08 19:46:05 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2023-08-17 14:45:17 +0200
commit6f1152bdbe1338998b41c51c5a39dc6dac28ae31 (patch)
tree10ae7ca78b0da733070802d1108f28ca3c2c21d4 /misc/dist/linux/godot.6
parent281b7b9fdf033f391e6a2c2b1d777e61737ccb16 (diff)
downloadredot-engine-6f1152bdbe1338998b41c51c5a39dc6dac28ae31.tar.gz
Add a `--audio-output-latency` command-line argument
This allows optimizing the audio output latency on higher-end CPUs, especially in projects that do not expose a way to override this setting.
Diffstat (limited to 'misc/dist/linux/godot.6')
-rw-r--r--misc/dist/linux/godot.63
1 files changed, 3 insertions, 0 deletions
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index a00a69299c..beb92c96b5 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -58,6 +58,9 @@ Password for remote filesystem.
\fB\-\-audio\-driver\fR <driver>
Audio driver ('PulseAudio', 'ALSA', 'Dummy').
.TP
+\fB\-\-audio\-output\-latency\fR <ms>
+Override audio output latency in milliseconds (default is 15 ms). Lower values make sound playback more reactive but increase CPU usage, and may result in audio cracking if the CPU can't keep up.
+.TP
\fB\-\-video\-driver\fR <driver>
Video driver ('Vulkan', 'GLES2').
.SS "Display options:"