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authorRafał Mikrut <mikrutrafal@protonmail.com>2022-03-10 16:21:22 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-06-15 10:11:17 +0200
commit24f45bd533cee2df8fec29bb7ab0ecc931d798fb (patch)
tree76485b22e3dba3a164ed557d6e7a41b051ce0808 /misc/dist/shell/godot.fish
parent2126f4d85f52e966f680536af3eb864fd552ca08 (diff)
downloadredot-engine-24f45bd533cee2df8fec29bb7ab0ecc931d798fb.tar.gz
Add Godot 3.x -> Godot 4.x project converter
Diffstat (limited to 'misc/dist/shell/godot.fish')
-rw-r--r--misc/dist/shell/godot.fish2
1 files changed, 2 insertions, 0 deletions
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish
index da4ce1190c..d58066c135 100644
--- a/misc/dist/shell/godot.fish
+++ b/misc/dist/shell/godot.fish
@@ -93,6 +93,8 @@ complete -c godot -l check-only -d "Only parse for errors and quit (use with --s
complete -c godot -l export -d "Export the project using the given preset and matching release template" -x
complete -c godot -l export-debug -d "Same as --export, but using the debug template" -x
complete -c godot -l export-pack -d "Same as --export, but only export the game pack for the given preset" -x
+complete -c godot -l convert-3to4 -d "Converts project from Godot 3.x to Godot 4.x"
+complete -c godot -l validate-conversion-3to4 -d "Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x"
complete -c godot -l doctool -d "Dump the engine API reference to the given path in XML format, merging if existing files are found" -r
complete -c godot -l no-docbase -d "Disallow dumping the base types (used with --doctool)"
complete -c godot -l build-solutions -d "Build the scripting solutions (e.g. for C# projects)"