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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-03-14 00:44:19 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-03-15 18:54:51 +0100 |
commit | 38995961dfbbd656f038e107fca75d94a71aa81a (patch) | |
tree | 6d02e4878717907b58096e106217a5cdc90d7729 /misc/dist/shell/godot.fish | |
parent | 7a454842d4bb2c5f96a986df21a97888e1649887 (diff) | |
download | redot-engine-38995961dfbbd656f038e107fca75d94a71aa81a.tar.gz |
Improve `--debug-stringnames` to be more useful
- Print all StringNames, not just the top 100.
- Print statistics at the end of the list of StringNames,
with unreferenced and rarely referenced StringNames.
- List the CLI argument in `--help` and shell completion.
Diffstat (limited to 'misc/dist/shell/godot.fish')
-rw-r--r-- | misc/dist/shell/godot.fish | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish index 610a8c1a2f..f756e4cd8a 100644 --- a/misc/dist/shell/godot.fish +++ b/misc/dist/shell/godot.fish @@ -78,6 +78,7 @@ complete -c godot -l gpu-abort -d "Abort on GPU errors (usually validation layer complete -c godot -l remote-debug -d "Enable remote debugging" complete -c godot -l debug-collisions -d "Show collision shapes when running the scene" complete -c godot -l debug-navigation -d "Show navigation polygons when running the scene" +complete -c godot -l debug-stringnames -d "Print all StringName allocations to stdout when the engine quits" complete -c godot -l frame-delay -d "Simulate high CPU load (delay each frame by the given number of milliseconds)" -x complete -c godot -l time-scale -d "Force time scale (higher values are faster, 1.0 is normal speed)" -x complete -c godot -l disable-render-loop -d "Disable render loop so rendering only occurs when called explicitly from script" |