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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-05-16 21:34:18 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-05-16 22:29:26 +0200 |
commit | cd99ea5882738886cd5f36876b8d77d1ab10857a (patch) | |
tree | e0915c1d5ce1c643134e614e47ff52bf9744ebbb /misc/dist/shell/godot.fish | |
parent | 23207fcfddf47f17a749c1fa8424c11769610b31 (diff) | |
download | redot-engine-cd99ea5882738886cd5f36876b8d77d1ab10857a.tar.gz |
Rename `--vk-layers` command line argument to `--gpu-validation`
The new name is independent of the graphics API in use.
This prepares Godot for implementations of graphics APIs other than Vulkan.
Diffstat (limited to 'misc/dist/shell/godot.fish')
-rw-r--r-- | misc/dist/shell/godot.fish | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish index c05aa74017..da4ce1190c 100644 --- a/misc/dist/shell/godot.fish +++ b/misc/dist/shell/godot.fish @@ -74,8 +74,8 @@ complete -c godot -s d -l debug -d "Debug (local stdout debugger)" complete -c godot -s b -l breakpoints -d "Specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)" -x complete -c godot -l profiling -d "Enable profiling in the script debugger" complete -c godot -l gpu-profile -d "Show a GPU profile of the tasks that took the most time during frame rendering" -complete -c godot -l vk-layers -d "Enable Vulkan validation layers for debugging" -complete -c godot -l gpu-abort -d "Abort on GPU errors (usually validation layer errors)" +complete -c godot -l gpu-validation -d "Enable graphics API validation layers for debugging" +complete -c godot -l gpu-abort -d "Abort on graphics API usage errors (usually validation layer errors)" complete -c godot -l remote-debug -d "Enable remote debugging" complete -c godot -l debug-collisions -d "Show collision shapes when running the scene" complete -c godot -l debug-navigation -d "Show navigation polygons when running the scene" |