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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-16 21:34:18 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-16 22:29:26 +0200
commitcd99ea5882738886cd5f36876b8d77d1ab10857a (patch)
treee0915c1d5ce1c643134e614e47ff52bf9744ebbb /misc/dist/shell/godot.fish
parent23207fcfddf47f17a749c1fa8424c11769610b31 (diff)
downloadredot-engine-cd99ea5882738886cd5f36876b8d77d1ab10857a.tar.gz
Rename `--vk-layers` command line argument to `--gpu-validation`
The new name is independent of the graphics API in use. This prepares Godot for implementations of graphics APIs other than Vulkan.
Diffstat (limited to 'misc/dist/shell/godot.fish')
-rw-r--r--misc/dist/shell/godot.fish4
1 files changed, 2 insertions, 2 deletions
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish
index c05aa74017..da4ce1190c 100644
--- a/misc/dist/shell/godot.fish
+++ b/misc/dist/shell/godot.fish
@@ -74,8 +74,8 @@ complete -c godot -s d -l debug -d "Debug (local stdout debugger)"
complete -c godot -s b -l breakpoints -d "Specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)" -x
complete -c godot -l profiling -d "Enable profiling in the script debugger"
complete -c godot -l gpu-profile -d "Show a GPU profile of the tasks that took the most time during frame rendering"
-complete -c godot -l vk-layers -d "Enable Vulkan validation layers for debugging"
-complete -c godot -l gpu-abort -d "Abort on GPU errors (usually validation layer errors)"
+complete -c godot -l gpu-validation -d "Enable graphics API validation layers for debugging"
+complete -c godot -l gpu-abort -d "Abort on graphics API usage errors (usually validation layer errors)"
complete -c godot -l remote-debug -d "Enable remote debugging"
complete -c godot -l debug-collisions -d "Show collision shapes when running the scene"
complete -c godot -l debug-navigation -d "Show navigation polygons when running the scene"