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authorRémi Verschelde <rverschelde@gmail.com>2024-05-15 13:51:31 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-05-15 13:51:31 +0200
commite63b5ba9e4f2dffc258dd7e306c67674f7cd6378 (patch)
treef26f5e2190fdc61c9ee161a4a3812addffaa4751 /misc
parent51cb2df1f608ed8dde615eff834b98ee233504d4 (diff)
parent47ac22486db3ad86579fcc67a9441a53016a7ee9 (diff)
downloadredot-engine-e63b5ba9e4f2dffc258dd7e306c67674f7cd6378.tar.gz
Merge pull request #91416 from Calinou/d3d12-sdk-update-install-script
Update dependencies in D3D12 SDK installer script
Diffstat (limited to 'misc')
-rwxr-xr-x[-rw-r--r--]misc/scripts/install_d3d12_sdk_windows.py38
1 files changed, 28 insertions, 10 deletions
diff --git a/misc/scripts/install_d3d12_sdk_windows.py b/misc/scripts/install_d3d12_sdk_windows.py
index 6dd0818b97..aed80d81a4 100644..100755
--- a/misc/scripts/install_d3d12_sdk_windows.py
+++ b/misc/scripts/install_d3d12_sdk_windows.py
@@ -4,6 +4,18 @@ import os
import urllib.request
import shutil
import subprocess
+import sys
+
+# Enable ANSI escape code support on Windows 10 and later (for colored console output).
+# <https://github.com/python/cpython/issues/73245>
+if sys.platform == "win32":
+ from ctypes import windll, c_int, byref
+
+ stdout_handle = windll.kernel32.GetStdHandle(c_int(-11))
+ mode = c_int(0)
+ windll.kernel32.GetConsoleMode(c_int(stdout_handle), byref(mode))
+ mode = c_int(mode.value | 4)
+ windll.kernel32.SetConsoleMode(c_int(stdout_handle), mode)
# Base Godot dependencies path
# If cross-compiling (no LOCALAPPDATA), we install in `bin`
@@ -14,21 +26,27 @@ else:
deps_folder = os.path.join("bin", "build_deps")
# DirectX Shader Compiler
-dxc_version = "v1.7.2308"
-dxc_filename = "dxc_2023_08_14.zip"
+# Check for latest version: https://github.com/microsoft/DirectXShaderCompiler/releases/latest
+dxc_version = "v1.8.2403.2"
+dxc_filename = "dxc_2024_03_29.zip"
dxc_archive = os.path.join(deps_folder, dxc_filename)
dxc_folder = os.path.join(deps_folder, "dxc")
# Mesa NIR
+# Check for latest version: https://github.com/godotengine/godot-nir-static/releases/latest
mesa_version = "23.1.9"
mesa_filename = "godot-nir-23.1.9.zip"
mesa_archive = os.path.join(deps_folder, mesa_filename)
mesa_folder = os.path.join(deps_folder, "mesa")
# WinPixEventRuntime
-pix_version = "1.0.231030001"
+# Check for latest version: https://www.nuget.org/api/v2/package/WinPixEventRuntime (check downloaded filename)
+pix_version = "1.0.240308001"
pix_archive = os.path.join(deps_folder, f"WinPixEventRuntime_{pix_version}.nupkg")
pix_folder = os.path.join(deps_folder, "pix")
# DirectX 12 Agility SDK
-agility_sdk_version = "1.610.4"
+# Check for latest version: https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12 (check downloaded filename)
+# After updating this, remember to change the default value of the `rendering/rendering_device/d3d12/agility_sdk_version`
+# project setting to match the minor version (e.g. for `1.613.3`, it should be `613`).
+agility_sdk_version = "1.613.3"
agility_sdk_archive = os.path.join(deps_folder, f"Agility_SDK_{agility_sdk_version}.nupkg")
agility_sdk_folder = os.path.join(deps_folder, "agility_sdk")
@@ -37,7 +55,7 @@ if not os.path.exists(deps_folder):
os.makedirs(deps_folder)
# DirectX Shader Compiler
-print("[1/4] DirectX Shader Compiler")
+print("\x1b[1m[1/4] DirectX Shader Compiler\x1b[0m")
if os.path.isfile(dxc_archive):
os.remove(dxc_archive)
print(f"Downloading DirectX Shader Compiler {dxc_filename} ...")
@@ -54,7 +72,7 @@ os.remove(dxc_archive)
print(f"DirectX Shader Compiler {dxc_filename} installed successfully.\n")
# Mesa NIR
-print("[2/4] Mesa NIR")
+print("\x1b[1m[2/4] Mesa NIR\x1b[0m")
if os.path.isfile(mesa_archive):
os.remove(mesa_archive)
print(f"Downloading Mesa NIR {mesa_filename} ...")
@@ -81,7 +99,7 @@ if dlltool == "":
dlltool = shutil.which("x86_64-w64-mingw32-dlltool") or ""
has_mingw = gendef != "" and dlltool != ""
-print("[3/4] WinPixEventRuntime")
+print("\x1b[1m[3/4] WinPixEventRuntime\x1b[0m")
if os.path.isfile(pix_archive):
os.remove(pix_archive)
print(f"Downloading WinPixEventRuntime {pix_version} ...")
@@ -112,7 +130,7 @@ else:
print(f"WinPixEventRuntime {pix_version} installed successfully.\n")
# DirectX 12 Agility SDK
-print("[4/4] DirectX 12 Agility SDK")
+print("\x1b[1m[4/4] DirectX 12 Agility SDK\x1b[0m")
if os.path.isfile(agility_sdk_archive):
os.remove(agility_sdk_archive)
print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...")
@@ -128,5 +146,5 @@ os.remove(agility_sdk_archive)
print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n")
# Complete message
-print(f'All Direct3D 12 SDK components were installed to "{deps_folder}" successfully!')
-print('You can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".')
+print(f'\x1b[92mAll Direct3D 12 SDK components were installed to "{deps_folder}" successfully!\x1b[0m')
+print('\x1b[92mYou can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".\x1b[0m')