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| author | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-05 00:50:27 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-05 01:22:23 +0100 |
| commit | e4213e66b2dd8f5a87d8cf5015ac83ba3143279d (patch) | |
| tree | 884f562c3e39b501187ebbb2a202d9268e3428fb /modules/bullet/btRayShape.cpp | |
| parent | eb892cd0f123244446e14fe0c1f40981116c4d37 (diff) | |
| download | redot-engine-e4213e66b2dd8f5a87d8cf5015ac83ba3143279d.tar.gz | |
Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
Diffstat (limited to 'modules/bullet/btRayShape.cpp')
| -rw-r--r-- | modules/bullet/btRayShape.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/modules/bullet/btRayShape.cpp b/modules/bullet/btRayShape.cpp index 8f6434b46b..4164450cd2 100644 --- a/modules/bullet/btRayShape.cpp +++ b/modules/bullet/btRayShape.cpp @@ -1,10 +1,9 @@ /*************************************************************************/ -/* btRayShape.h */ -/* Author: AndreaCatania */ +/* btRayShape.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ @@ -30,9 +29,15 @@ /*************************************************************************/ #include "btRayShape.h" -#include "LinearMath/btAabbUtil2.h" + #include "math/math_funcs.h" +#include <LinearMath/btAabbUtil2.h> + +/** + @author AndreaCatania +*/ + btRayShape::btRayShape(btScalar length) : btConvexInternalShape(), m_shapeAxis(0, 0, 1) { |
