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| author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-12 17:01:17 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 10:01:56 +0200 |
| commit | 1f6f364a56319eabd02c050746fe7df3f55ffee3 (patch) | |
| tree | 8bebdce946466ce8e9476ccd46c9dba62c323938 /modules/bullet/collision_object_bullet.cpp | |
| parent | e7c9d818766a119089873e4941e4865fb36883ec (diff) | |
| download | redot-engine-1f6f364a56319eabd02c050746fe7df3f55ffee3.tar.gz | |
Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.
Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
Diffstat (limited to 'modules/bullet/collision_object_bullet.cpp')
| -rw-r--r-- | modules/bullet/collision_object_bullet.cpp | 18 |
1 files changed, 1 insertions, 17 deletions
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp index 1b72c2f577..9ad74ad262 100644 --- a/modules/bullet/collision_object_bullet.cpp +++ b/modules/bullet/collision_object_bullet.cpp @@ -89,18 +89,7 @@ void CollisionObjectBullet::ShapeWrapper::claim_bt_shape(const btVector3 &body_s CollisionObjectBullet::CollisionObjectBullet(Type p_type) : RIDBullet(), - type(p_type), - instance_id(ObjectID()), - collisionLayer(0), - collisionMask(0), - collisionsEnabled(true), - m_isStatic(false), - ray_pickable(false), - bt_collision_object(nullptr), - body_scale(1., 1., 1.), - force_shape_reset(false), - space(nullptr), - isTransformChanged(false) {} + type(p_type) {} CollisionObjectBullet::~CollisionObjectBullet() { // Remove all overlapping, notify is not required since godot take care of it @@ -225,11 +214,6 @@ void CollisionObjectBullet::notify_transform_changed() { isTransformChanged = true; } -RigidCollisionObjectBullet::RigidCollisionObjectBullet(Type p_type) : - CollisionObjectBullet(p_type), - mainShape(nullptr) { -} - RigidCollisionObjectBullet::~RigidCollisionObjectBullet() { remove_all_shapes(true, true); if (mainShape && mainShape->isCompound()) { |
