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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 16:41:43 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 21:57:34 +0200 |
commit | 0ee0fa42e6639b6fa474b7cf6afc6b1a78142185 (patch) | |
tree | 198d4ff7665d89307f6ca2469fa38620a9eb1672 /modules/bullet/godot_ray_world_algorithm.h | |
parent | 07bc4e2f96f8f47991339654ff4ab16acc19d44f (diff) | |
download | redot-engine-0ee0fa42e6639b6fa474b7cf6afc6b1a78142185.tar.gz |
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
Diffstat (limited to 'modules/bullet/godot_ray_world_algorithm.h')
-rw-r--r-- | modules/bullet/godot_ray_world_algorithm.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h index 45344186f5..9786732d40 100644 --- a/modules/bullet/godot_ray_world_algorithm.h +++ b/modules/bullet/godot_ray_world_algorithm.h @@ -56,8 +56,9 @@ public: virtual void getAllContactManifolds(btManifoldArray &manifoldArray) { ///should we use m_ownManifold to avoid adding duplicates? - if (m_manifoldPtr && m_ownManifold) + if (m_manifoldPtr && m_ownManifold) { manifoldArray.push_back(m_manifoldPtr); + } } struct CreateFunc : public btCollisionAlgorithmCreateFunc { const btDiscreteDynamicsWorld *m_world; |