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authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 16:41:43 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 21:57:34 +0200
commit0ee0fa42e6639b6fa474b7cf6afc6b1a78142185 (patch)
tree198d4ff7665d89307f6ca2469fa38620a9eb1672 /modules/bullet/godot_ray_world_algorithm.h
parent07bc4e2f96f8f47991339654ff4ab16acc19d44f (diff)
downloadredot-engine-0ee0fa42e6639b6fa474b7cf6afc6b1a78142185.tar.gz
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
Diffstat (limited to 'modules/bullet/godot_ray_world_algorithm.h')
-rw-r--r--modules/bullet/godot_ray_world_algorithm.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h
index 45344186f5..9786732d40 100644
--- a/modules/bullet/godot_ray_world_algorithm.h
+++ b/modules/bullet/godot_ray_world_algorithm.h
@@ -56,8 +56,9 @@ public:
virtual void getAllContactManifolds(btManifoldArray &manifoldArray) {
///should we use m_ownManifold to avoid adding duplicates?
- if (m_manifoldPtr && m_ownManifold)
+ if (m_manifoldPtr && m_ownManifold) {
manifoldArray.push_back(m_manifoldPtr);
+ }
}
struct CreateFunc : public btCollisionAlgorithmCreateFunc {
const btDiscreteDynamicsWorld *m_world;