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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-12 17:01:17 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 10:01:56 +0200 |
commit | 1f6f364a56319eabd02c050746fe7df3f55ffee3 (patch) | |
tree | 8bebdce946466ce8e9476ccd46c9dba62c323938 /modules/bullet/godot_ray_world_algorithm.h | |
parent | e7c9d818766a119089873e4941e4865fb36883ec (diff) | |
download | redot-engine-1f6f364a56319eabd02c050746fe7df3f55ffee3.tar.gz |
Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.
Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
Diffstat (limited to 'modules/bullet/godot_ray_world_algorithm.h')
-rw-r--r-- | modules/bullet/godot_ray_world_algorithm.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h index 2cdea6c133..ec7f68dc51 100644 --- a/modules/bullet/godot_ray_world_algorithm.h +++ b/modules/bullet/godot_ray_world_algorithm.h @@ -45,7 +45,7 @@ class GodotRayWorldAlgorithm : public btActivatingCollisionAlgorithm { const btDiscreteDynamicsWorld *m_world; btPersistentManifold *m_manifoldPtr; - bool m_ownManifold; + bool m_ownManifold = false; bool m_isSwapped; public: |