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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-05 00:50:27 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-05 01:22:23 +0100 |
commit | e4213e66b2dd8f5a87d8cf5015ac83ba3143279d (patch) | |
tree | 884f562c3e39b501187ebbb2a202d9268e3428fb /modules/bullet/godot_ray_world_algorithm.h | |
parent | eb892cd0f123244446e14fe0c1f40981116c4d37 (diff) | |
download | redot-engine-e4213e66b2dd8f5a87d8cf5015ac83ba3143279d.tar.gz |
Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
Diffstat (limited to 'modules/bullet/godot_ray_world_algorithm.h')
-rw-r--r-- | modules/bullet/godot_ray_world_algorithm.h | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h index f2c9008f58..c716c1d88d 100644 --- a/modules/bullet/godot_ray_world_algorithm.h +++ b/modules/bullet/godot_ray_world_algorithm.h @@ -1,10 +1,9 @@ /*************************************************************************/ /* godot_ray_world_algorithm.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ @@ -32,9 +31,13 @@ #ifndef GODOT_RAY_WORLD_ALGORITHM_H #define GODOT_RAY_WORLD_ALGORITHM_H -#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" +#include <BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h> +#include <BulletCollision/CollisionDispatch/btCollisionCreateFunc.h> +#include <BulletCollision/CollisionDispatch/btCollisionDispatcher.h> + +/** + @author AndreaCatania +*/ class btDiscreteDynamicsWorld; |