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authorJuan Linietsky <juan@godotengine.org>2020-02-12 14:24:06 -0300
committerJuan Linietsky <juan@godotengine.org>2020-02-12 14:24:54 -0300
commitcf8c679a23b21d6c6f29cba6a54eaa2eed88bf92 (patch)
tree52aca947b395362b2addec4843915b15947c32ca /modules/bullet/space_bullet.cpp
parent4aa31a2851e3dd5b67193194f899850239b2669d (diff)
downloadredot-engine-cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92.tar.gz
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
Diffstat (limited to 'modules/bullet/space_bullet.cpp')
-rw-r--r--modules/bullet/space_bullet.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 69f3d1b393..0e4c4b4731 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -108,7 +108,7 @@ bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const V
r_result.shape = btResult.m_shapeId;
r_result.rid = gObj->get_self();
r_result.collider_id = gObj->get_instance_id();
- r_result.collider = 0 == r_result.collider_id ? NULL : ObjectDB::get_instance(r_result.collider_id);
+ r_result.collider = r_result.collider_id.is_null() ? NULL : ObjectDB::get_instance(r_result.collider_id);
} else {
WARN_PRINT("The raycast performed has hit a collision object that is not part of Godot scene, please check it.");
}