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| author | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-05 00:50:27 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-05 01:22:23 +0100 |
| commit | e4213e66b2dd8f5a87d8cf5015ac83ba3143279d (patch) | |
| tree | 884f562c3e39b501187ebbb2a202d9268e3428fb /modules/bullet/space_bullet.cpp | |
| parent | eb892cd0f123244446e14fe0c1f40981116c4d37 (diff) | |
| download | redot-engine-e4213e66b2dd8f5a87d8cf5015ac83ba3143279d.tar.gz | |
Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
Diffstat (limited to 'modules/bullet/space_bullet.cpp')
| -rw-r--r-- | modules/bullet/space_bullet.cpp | 26 |
1 files changed, 16 insertions, 10 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index a67c627ba4..83dd055760 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -1,10 +1,9 @@ /*************************************************************************/ /* space_bullet.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ @@ -30,14 +29,7 @@ /*************************************************************************/ #include "space_bullet.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionDispatch/btGhostObject.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" -#include "BulletCollision/NarrowPhaseCollision/btPointCollector.h" -#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h" -#include "BulletSoftBody/btSoftRigidDynamicsWorld.h" -#include "btBulletDynamicsCommon.h" + #include "bullet_physics_server.h" #include "bullet_types_converter.h" #include "bullet_utilities.h" @@ -48,8 +40,22 @@ #include "servers/physics_server.h" #include "soft_body_bullet.h" #include "ustring.h" + +#include <BulletCollision/CollisionDispatch/btCollisionObject.h> +#include <BulletCollision/CollisionDispatch/btGhostObject.h> +#include <BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h> +#include <BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h> +#include <BulletCollision/NarrowPhaseCollision/btPointCollector.h> +#include <BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h> +#include <BulletSoftBody/btSoftRigidDynamicsWorld.h> +#include <btBulletDynamicsCommon.h> + #include <assert.h> +/** + @author AndreaCatania +*/ + BulletPhysicsDirectSpaceState::BulletPhysicsDirectSpaceState(SpaceBullet *p_space) : PhysicsDirectSpaceState(), space(p_space) {} |
