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authorRémi Verschelde <rverschelde@gmail.com>2018-01-05 00:50:27 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-01-05 01:22:23 +0100
commite4213e66b2dd8f5a87d8cf5015ac83ba3143279d (patch)
tree884f562c3e39b501187ebbb2a202d9268e3428fb /modules/bullet/space_bullet.cpp
parenteb892cd0f123244446e14fe0c1f40981116c4d37 (diff)
downloadredot-engine-e4213e66b2dd8f5a87d8cf5015ac83ba3143279d.tar.gz
Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
Diffstat (limited to 'modules/bullet/space_bullet.cpp')
-rw-r--r--modules/bullet/space_bullet.cpp26
1 files changed, 16 insertions, 10 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index a67c627ba4..83dd055760 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -1,10 +1,9 @@
/*************************************************************************/
/* space_bullet.cpp */
-/* Author: AndreaCatania */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
@@ -30,14 +29,7 @@
/*************************************************************************/
#include "space_bullet.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionDispatch/btGhostObject.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
-#include "BulletCollision/NarrowPhaseCollision/btPointCollector.h"
-#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
-#include "BulletSoftBody/btSoftRigidDynamicsWorld.h"
-#include "btBulletDynamicsCommon.h"
+
#include "bullet_physics_server.h"
#include "bullet_types_converter.h"
#include "bullet_utilities.h"
@@ -48,8 +40,22 @@
#include "servers/physics_server.h"
#include "soft_body_bullet.h"
#include "ustring.h"
+
+#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
+#include <BulletCollision/CollisionDispatch/btGhostObject.h>
+#include <BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h>
+#include <BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h>
+#include <BulletCollision/NarrowPhaseCollision/btPointCollector.h>
+#include <BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h>
+#include <BulletSoftBody/btSoftRigidDynamicsWorld.h>
+#include <btBulletDynamicsCommon.h>
+
#include <assert.h>
+/**
+ @author AndreaCatania
+*/
+
BulletPhysicsDirectSpaceState::BulletPhysicsDirectSpaceState(SpaceBullet *p_space) :
PhysicsDirectSpaceState(),
space(p_space) {}