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author | Hein-Pieter van Braam <hp@tmm.cx> | 2018-07-25 03:11:03 +0200 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2018-07-26 00:54:16 +0200 |
commit | 0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd (patch) | |
tree | 18b7ff35f1eeee39031a16e9c1d834ebf03d44cf /modules/csg/csg_shape.cpp | |
parent | 9423f23ffb80c946dec380f73f3f313ec44d0d18 (diff) | |
download | redot-engine-0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd.tar.gz |
Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
Diffstat (limited to 'modules/csg/csg_shape.cpp')
-rw-r--r-- | modules/csg/csg_shape.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 67cc7e1ba2..9f2171a82a 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -177,7 +177,7 @@ void CSGShape::_update_shape() { Vector<int> face_count; face_count.resize(n->materials.size() + 1); for (int i = 0; i < face_count.size(); i++) { - face_count[i] = 0; + face_count.write[i] = 0; } for (int i = 0; i < n->faces.size(); i++) { @@ -200,7 +200,7 @@ void CSGShape::_update_shape() { } } - face_count[idx]++; + face_count.write[idx]++; } Vector<ShapeUpdateSurface> surfaces; @@ -210,18 +210,18 @@ void CSGShape::_update_shape() { //create arrays for (int i = 0; i < surfaces.size(); i++) { - surfaces[i].vertices.resize(face_count[i] * 3); - surfaces[i].normals.resize(face_count[i] * 3); - surfaces[i].uvs.resize(face_count[i] * 3); - surfaces[i].last_added = 0; + surfaces.write[i].vertices.resize(face_count[i] * 3); + surfaces.write[i].normals.resize(face_count[i] * 3); + surfaces.write[i].uvs.resize(face_count[i] * 3); + surfaces.write[i].last_added = 0; if (i != surfaces.size() - 1) { - surfaces[i].material = n->materials[i]; + surfaces.write[i].material = n->materials[i]; } - surfaces[i].verticesw = surfaces[i].vertices.write(); - surfaces[i].normalsw = surfaces[i].normals.write(); - surfaces[i].uvsw = surfaces[i].uvs.write(); + surfaces.write[i].verticesw = surfaces.write[i].vertices.write(); + surfaces.write[i].normalsw = surfaces.write[i].normals.write(); + surfaces.write[i].uvsw = surfaces.write[i].uvs.write(); } //fill arrays @@ -281,7 +281,7 @@ void CSGShape::_update_shape() { surfaces[idx].normalsw[last + order[j]] = normal; } - surfaces[idx].last_added += 3; + surfaces.write[idx].last_added += 3; } } @@ -290,9 +290,9 @@ void CSGShape::_update_shape() { for (int i = 0; i < surfaces.size(); i++) { - surfaces[i].verticesw = PoolVector<Vector3>::Write(); - surfaces[i].normalsw = PoolVector<Vector3>::Write(); - surfaces[i].uvsw = PoolVector<Vector2>::Write(); + surfaces.write[i].verticesw = PoolVector<Vector3>::Write(); + surfaces.write[i].normalsw = PoolVector<Vector3>::Write(); + surfaces.write[i].uvsw = PoolVector<Vector2>::Write(); if (surfaces[i].last_added == 0) continue; |