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| author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-17 07:33:00 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-17 07:36:24 +0100 |
| commit | cb282c6ef0bb91957f8a6f422705813bd47c788c (patch) | |
| tree | 7eba92b08fc89f46f1b7402b86372cfcc82486db /modules/csg/csg_shape.cpp | |
| parent | c5d76139dc9c5721e09e0e782bed5ccf1789554b (diff) | |
| download | redot-engine-cb282c6ef0bb91957f8a6f422705813bd47c788c.tar.gz | |
Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.
Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
Diffstat (limited to 'modules/csg/csg_shape.cpp')
| -rw-r--r-- | modules/csg/csg_shape.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index a227d49892..54635ae320 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -665,7 +665,7 @@ CSGCombiner::CSGCombiner() { ///////////////////// -CSGBrush *CSGPrimitive::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material> > &p_materials) { +CSGBrush *CSGPrimitive::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials) { CSGBrush *brush = memnew(CSGBrush); @@ -717,7 +717,7 @@ CSGBrush *CSGMesh::_build_brush() { Vector<Vector3> vertices; Vector<bool> smooth; - Vector<Ref<Material> > materials; + Vector<Ref<Material>> materials; Vector<Vector2> uvs; Ref<Material> material = get_material(); @@ -927,7 +927,7 @@ CSGBrush *CSGSphere::_build_brush() { Vector<Vector3> faces; Vector<Vector2> uvs; Vector<bool> smooth; - Vector<Ref<Material> > materials; + Vector<Ref<Material>> materials; Vector<bool> invert; faces.resize(face_count * 3); @@ -1130,7 +1130,7 @@ CSGBrush *CSGBox::_build_brush() { Vector<Vector3> faces; Vector<Vector2> uvs; Vector<bool> smooth; - Vector<Ref<Material> > materials; + Vector<Ref<Material>> materials; Vector<bool> invert; faces.resize(face_count * 3); @@ -1308,7 +1308,7 @@ CSGBrush *CSGCylinder::_build_brush() { Vector<Vector3> faces; Vector<Vector2> uvs; Vector<bool> smooth; - Vector<Ref<Material> > materials; + Vector<Ref<Material>> materials; Vector<bool> invert; faces.resize(face_count * 3); @@ -1557,7 +1557,7 @@ CSGBrush *CSGTorus::_build_brush() { Vector<Vector3> faces; Vector<Vector2> uvs; Vector<bool> smooth; - Vector<Ref<Material> > materials; + Vector<Ref<Material>> materials; Vector<bool> invert; faces.resize(face_count * 3); @@ -1851,7 +1851,7 @@ CSGBrush *CSGPolygon::_build_brush() { Vector<Vector3> faces; Vector<Vector2> uvs; Vector<bool> smooth; - Vector<Ref<Material> > materials; + Vector<Ref<Material>> materials; Vector<bool> invert; faces.resize(face_count * 3); |
