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| author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-02-13 12:47:24 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-02-13 12:50:02 +0100 |
| commit | 411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291 (patch) | |
| tree | a3c28058efb7a80faed23bff683fe0931859ed52 /modules/enet/networked_multiplayer_enet.cpp | |
| parent | bf64df4427836a4e7a5060ee11d75eea6da79b14 (diff) | |
| download | redot-engine-411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291.tar.gz | |
Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer
This is a step towards fixing #56
Diffstat (limited to 'modules/enet/networked_multiplayer_enet.cpp')
| -rw-r--r-- | modules/enet/networked_multiplayer_enet.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index d10634e9ea..af555b7eb6 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -645,12 +645,12 @@ void NetworkedMultiplayerENet::enet_compressor_destroy(void * context){ void NetworkedMultiplayerENet::_bind_methods() { - ClassDB::bind_method(_MD("create_server","port","max_clients","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(0),DEFVAL(0)); - ClassDB::bind_method(_MD("create_client","ip","port","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(0),DEFVAL(0)); - ClassDB::bind_method(_MD("close_connection"),&NetworkedMultiplayerENet::close_connection); - ClassDB::bind_method(_MD("set_compression_mode","mode"),&NetworkedMultiplayerENet::set_compression_mode); - ClassDB::bind_method(_MD("get_compression_mode"),&NetworkedMultiplayerENet::get_compression_mode); - ClassDB::bind_method(_MD("set_bind_ip", "ip"),&NetworkedMultiplayerENet::set_bind_ip); + ClassDB::bind_method(D_METHOD("create_server","port","max_clients","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(0),DEFVAL(0)); + ClassDB::bind_method(D_METHOD("create_client","ip","port","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(0),DEFVAL(0)); + ClassDB::bind_method(D_METHOD("close_connection"),&NetworkedMultiplayerENet::close_connection); + ClassDB::bind_method(D_METHOD("set_compression_mode","mode"),&NetworkedMultiplayerENet::set_compression_mode); + ClassDB::bind_method(D_METHOD("get_compression_mode"),&NetworkedMultiplayerENet::get_compression_mode); + ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"),&NetworkedMultiplayerENet::set_bind_ip); BIND_CONSTANT( COMPRESS_NONE ); BIND_CONSTANT( COMPRESS_RANGE_CODER ); |
