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authorRémi Verschelde <rverschelde@gmail.com>2020-07-14 16:31:19 +0200
committerGitHub <noreply@github.com>2020-07-14 16:31:19 +0200
commit9bdcfc4e875ec57f425150e28878232aa2d086bc (patch)
treee9f61472452ad8cd40a51cf011bab7d0c72ccbb5 /modules/enet/networked_multiplayer_enet.cpp
parent0692deee23363b229482e593354373442822c8b6 (diff)
parent32fbe37ab4d0f654fc4625bda018d157e0987ab2 (diff)
downloadredot-engine-9bdcfc4e875ec57f425150e28878232aa2d086bc.tar.gz
Merge pull request #40374 from Faless/udp/server_abstraction
UDPServer uses single socket, abstract clients.
Diffstat (limited to 'modules/enet/networked_multiplayer_enet.cpp')
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 4e7698b67c..ed3924f2d2 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -640,6 +640,9 @@ int NetworkedMultiplayerENet::get_unique_id() const {
void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
refuse_connections = p_enable;
+#ifdef GODOT_ENET
+ enet_host_refuse_new_connections(host, p_enable);
+#endif
}
bool NetworkedMultiplayerENet::is_refusing_new_connections() const {