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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-07-14 16:31:19 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-14 16:31:19 +0200 |
commit | 9bdcfc4e875ec57f425150e28878232aa2d086bc (patch) | |
tree | e9f61472452ad8cd40a51cf011bab7d0c72ccbb5 /modules/enet/networked_multiplayer_enet.cpp | |
parent | 0692deee23363b229482e593354373442822c8b6 (diff) | |
parent | 32fbe37ab4d0f654fc4625bda018d157e0987ab2 (diff) | |
download | redot-engine-9bdcfc4e875ec57f425150e28878232aa2d086bc.tar.gz |
Merge pull request #40374 from Faless/udp/server_abstraction
UDPServer uses single socket, abstract clients.
Diffstat (limited to 'modules/enet/networked_multiplayer_enet.cpp')
-rw-r--r-- | modules/enet/networked_multiplayer_enet.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 4e7698b67c..ed3924f2d2 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -640,6 +640,9 @@ int NetworkedMultiplayerENet::get_unique_id() const { void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) { refuse_connections = p_enable; +#ifdef GODOT_ENET + enet_host_refuse_new_connections(host, p_enable); +#endif } bool NetworkedMultiplayerENet::is_refusing_new_connections() const { |