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| author | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2021-01-20 07:02:02 +0000 |
|---|---|---|
| committer | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2021-06-04 18:14:32 +0100 |
| commit | 8acd13a456050ded00f0f264ff0aa91a304f6c54 (patch) | |
| tree | 1cfac709a27ff9e08302269dfaf41ae4edd5e142 /modules/fbx/data/pivot_transform.h | |
| parent | 766c6dbb24c736eb1e24ca69eb15398eac654c2c (diff) | |
| download | redot-engine-8acd13a456050ded00f0f264ff0aa91a304f6c54.tar.gz | |
Rename Quat to Quaternion
Diffstat (limited to 'modules/fbx/data/pivot_transform.h')
| -rw-r--r-- | modules/fbx/data/pivot_transform.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/modules/fbx/data/pivot_transform.h b/modules/fbx/data/pivot_transform.h index 8ed8358b70..29cf7a3d0e 100644 --- a/modules/fbx/data/pivot_transform.h +++ b/modules/fbx/data/pivot_transform.h @@ -58,10 +58,10 @@ enum TransformationComp { struct PivotTransform : Reference, ModelAbstraction { // at the end we want to keep geometric_ everything, post and pre rotation // these are used during animation data processing / keyframe ingestion the rest can be simplified down / out. - Quat pre_rotation = Quat(); - Quat post_rotation = Quat(); - Quat rotation = Quat(); - Quat geometric_rotation = Quat(); + Quaternion pre_rotation = Quaternion(); + Quaternion post_rotation = Quaternion(); + Quaternion rotation = Quaternion(); + Quaternion geometric_rotation = Quaternion(); Vector3 rotation_pivot = Vector3(); Vector3 rotation_offset = Vector3(); Vector3 scaling_offset = Vector3(1.0, 1.0, 1.0); @@ -87,8 +87,8 @@ struct PivotTransform : Reference, ModelAbstraction { Transform3D ComputeGlobalTransform(Transform3D t) const; Transform3D ComputeLocalTransform(Transform3D t) const; - Transform3D ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const; - Transform3D ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const; + Transform3D ComputeGlobalTransform(Vector3 p_translation, Quaternion p_rotation, Vector3 p_scaling) const; + Transform3D ComputeLocalTransform(Vector3 p_translation, Quaternion p_rotation, Vector3 p_scaling) const; /* Extract into xforms and calculate once */ void ComputePivotTransform(); |
