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| author | Ruslan Mustakov <r.mustakov@gmail.com> | 2017-09-04 20:10:03 +0700 |
|---|---|---|
| committer | Ruslan Mustakov <r.mustakov@gmail.com> | 2017-09-26 00:18:08 +0700 |
| commit | f5b3b24c22186f50b3e57fc162ef9790f288c704 (patch) | |
| tree | 7c828580f53b83a847fc676b6f1c70e3da7bec60 /modules/gdnative/SCsub | |
| parent | 14b4ad931f54c73aff9021a1314943278295e602 (diff) | |
| download | redot-engine-f5b3b24c22186f50b3e57fc162ef9790f288c704.tar.gz | |
Enhance iOS export
- The export process now builds complete .ipa on macOS, instead of just
creating XCode project.
- The project includes Capabilities games usually require: Game Center,
Push Notifications, In-App Purchase.
- Icons and launch screens can be specified in export preset.
Diffstat (limited to 'modules/gdnative/SCsub')
| -rw-r--r-- | modules/gdnative/SCsub | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub index f386f2b542..39f5ec5378 100644 --- a/modules/gdnative/SCsub +++ b/modules/gdnative/SCsub @@ -11,7 +11,7 @@ gdn_env.add_source_files(env.modules_sources, "nativescript/*.cpp") gdn_env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN']) gdn_env.Append(CPPPATH=['#modules/gdnative/include/']) -if "platform" in env and env["platform"] == "x11": # there has to be a better solution? +if "platform" in env and env["platform"] in ["x11", "iphone"]: env.Append(LINKFLAGS=["-rdynamic"]) env.use_ptrcall = True |
