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authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-10-06 22:26:04 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-10-07 15:59:57 +0200
commit9499eef4da14bea59e55fe663ce16fa151ef21f7 (patch)
tree35463d968dc83d79892b0a387fa2654dd9563c90 /modules/gdnative/gdnative.cpp
parent7801fdfedb1298f46c7031ff92deb9c276eec11c (diff)
downloadredot-engine-9499eef4da14bea59e55fe663ce16fa151ef21f7.tar.gz
Document the GDNative singleton method prefix being changeable
This also tweaks error messages to remove hardcoded references to the default `godot_` prefix.
Diffstat (limited to 'modules/gdnative/gdnative.cpp')
-rw-r--r--modules/gdnative/gdnative.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index 783ad4e147..ee9e71d4a0 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -339,7 +339,7 @@ bool GDNative::initialize() {
if (err || !library_init) {
OS::get_singleton()->close_dynamic_library(native_handle);
native_handle = NULL;
- ERR_PRINT("Failed to obtain godot_gdnative_init symbol");
+ ERR_PRINTS("Failed to obtain " + library->get_symbol_prefix() + "gdnative_init symbol");
return false;
}