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authorKarroffel <therzog@mail.de>2017-11-20 14:49:22 +0100
committerKarroffel <therzog@mail.de>2017-11-20 14:49:22 +0100
commit5d666319e3f3ca784658b1d7f45f5f9a09929583 (patch)
treee8f2579d0306e23f0019d53997dd84ba1593e5c5 /modules/gdnative/include
parent89fc4536693a2b31ed1423998525cfd03fbfec16 (diff)
downloadredot-engine-5d666319e3f3ca784658b1d7f45f5f9a09929583.tar.gz
[GDNative] add a way to register call types
Diffstat (limited to 'modules/gdnative/include')
-rw-r--r--modules/gdnative/include/gdnative/gdnative.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index e8d509508e..0a884e6106 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -274,6 +274,9 @@ typedef godot_variant (*godot_gdnative_procedure_fn)(godot_array *);
////// System Functions
+typedef godot_variant (*native_call_cb)(void *, godot_array *);
+void GDAPI godot_register_native_call_type(const char *p_call_type, native_call_cb p_callback);
+
//using these will help Godot track how much memory is in use in debug mode
void GDAPI *godot_alloc(int p_bytes);
void GDAPI *godot_realloc(void *p_ptr, int p_bytes);