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authorRuslan Mustakov <r.mustakov@gmail.com>2017-12-16 13:10:26 +0700
committerRuslan Mustakov <r.mustakov@gmail.com>2017-12-16 13:10:26 +0700
commit9d6d20e67c72614b6c8ff0296564230f4f75caa0 (patch)
tree0e9bc7853d64b968ae495bb312a97136627b5934 /modules/gdnative/include
parenta5db25bd27351564f391c5f0516dff64ea61544b (diff)
downloadredot-engine-9d6d20e67c72614b6c8ff0296564230f4f75caa0.tar.gz
Remove get_stack_bottom
It's not used in godot-nim any longer and there were no other uses for it.
Diffstat (limited to 'modules/gdnative/include')
-rw-r--r--modules/gdnative/include/gdnative/gdnative.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index f7f5606428..9d7829a51f 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -212,10 +212,6 @@ void GDAPI godot_object_destroy(godot_object *p_o);
godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed
-////// OS API
-
-void GDAPI *godot_get_stack_bottom(); // returns stack bottom of the main thread
-
////// MethodBind API
typedef struct {