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| author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2020-02-26 11:28:13 +0100 |
|---|---|---|
| committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2020-02-26 20:40:10 +0100 |
| commit | 18fbdbb456c07a56b358bea2e392765fbcbb3283 (patch) | |
| tree | 737363d20493afe45e75d932e0c1957dd9a79589 /modules/gdnative/nativescript/nativescript.h | |
| parent | 1e57b558f215dd4920768e9567b6f55825877c89 (diff) | |
| download | redot-engine-18fbdbb456c07a56b358bea2e392765fbcbb3283.tar.gz | |
Reimplement Mutex with C++'s <mutex>
Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.
Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
Diffstat (limited to 'modules/gdnative/nativescript/nativescript.h')
| -rw-r--r-- | modules/gdnative/nativescript/nativescript.h | 12 |
1 files changed, 3 insertions, 9 deletions
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index 609ffa2bd4..04670b952b 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -35,6 +35,7 @@ #include "core/io/resource_saver.h" #include "core/oa_hash_map.h" #include "core/ordered_hash_map.h" +#include "core/os/mutex.h" #include "core/os/thread_safe.h" #include "core/resource.h" #include "core/script_language.h" @@ -44,10 +45,6 @@ #include "modules/gdnative/gdnative.h" #include <nativescript/godot_nativescript.h> -#ifndef NO_THREADS -#include "core/os/mutex.h" -#endif - struct NativeScriptDesc { struct Method { @@ -127,9 +124,7 @@ class NativeScript : public Script { String script_class_name; String script_class_icon_path; -#ifndef NO_THREADS - Mutex *owners_lock; -#endif + Mutex owners_lock; Set<Object *> instance_owners; protected: @@ -266,9 +261,8 @@ private: void _unload_stuff(bool p_reload = false); + Mutex mutex; #ifndef NO_THREADS - Mutex *mutex; - Set<Ref<GDNativeLibrary> > libs_to_init; Set<NativeScript *> scripts_to_register; volatile bool has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed |
