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authorRémi Verschelde <rverschelde@gmail.com>2021-06-11 14:51:48 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-06-11 14:52:39 +0200
commit9e328bb5b7bfb30b832e9ef733e535de93e1c60b (patch)
treef575edc2e7649a28cf62c02a9acc89fbbfa6a5e0 /modules/gdnative/pluginscript/pluginscript_script.cpp
parent74b3b0db0e8e9dbe337faed7ce7c142327617a93 (diff)
downloadredot-engine-9e328bb5b7bfb30b832e9ef733e535de93e1c60b.tar.gz
Core: Move DirAccess and FileAccess to `core/io`
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
Diffstat (limited to 'modules/gdnative/pluginscript/pluginscript_script.cpp')
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index 6bb11d3e8f..56fc7273f2 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
// Godot imports
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
// PluginScript imports
#include "pluginscript_instance.h"
#include "pluginscript_script.h"