diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2021-06-11 14:51:48 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-06-11 14:52:39 +0200 |
commit | 9e328bb5b7bfb30b832e9ef733e535de93e1c60b (patch) | |
tree | f575edc2e7649a28cf62c02a9acc89fbbfa6a5e0 /modules/gdnative/pluginscript/pluginscript_script.cpp | |
parent | 74b3b0db0e8e9dbe337faed7ce7c142327617a93 (diff) | |
download | redot-engine-9e328bb5b7bfb30b832e9ef733e535de93e1c60b.tar.gz |
Core: Move DirAccess and FileAccess to `core/io`
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
Diffstat (limited to 'modules/gdnative/pluginscript/pluginscript_script.cpp')
-rw-r--r-- | modules/gdnative/pluginscript/pluginscript_script.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index 6bb11d3e8f..56fc7273f2 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ // Godot imports -#include "core/os/file_access.h" +#include "core/io/file_access.h" // PluginScript imports #include "pluginscript_instance.h" #include "pluginscript_script.h" |