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authorAndrea Catania <info@andreacatania.com>2020-02-12 11:51:50 +0100
committerAndrea Catania <info@andreacatania.com>2020-02-12 13:36:47 +0100
commiteb07e87981d55fac8299b6db55fb5c29e0bfa49b (patch)
treeee7950df756bfdcdd6b4942751ddf100eb5d442c /modules/gdnative/pluginscript/pluginscript_script.h
parent70dd7f4e1ae890534692067797c42337c45d3daf (diff)
downloadredot-engine-eb07e87981d55fac8299b6db55fb5c29e0bfa49b.tar.gz
Optmized data sent during RPC and RSet calls.
- Now is sent the method ID rather the full function name. - The passed IDs (Node and Method) are compressed so to use less possible space. - The variant (INT and BOOL) is now encoded and compressed so to use much less data. - Optimized RPCMode retrieval for GDScript functions. - Added checksum to assert the methods are the same across peers. This work has been kindly sponsored by IMVU.
Diffstat (limited to 'modules/gdnative/pluginscript/pluginscript_script.h')
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.h17
1 files changed, 13 insertions, 4 deletions
diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h
index f67c88c794..f6bca8a9cb 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.h
+++ b/modules/gdnative/pluginscript/pluginscript_script.h
@@ -60,8 +60,8 @@ private:
Map<StringName, PropertyInfo> _properties_info;
Map<StringName, MethodInfo> _signals_info;
Map<StringName, MethodInfo> _methods_info;
- Map<StringName, MultiplayerAPI::RPCMode> _variables_rset_mode;
- Map<StringName, MultiplayerAPI::RPCMode> _methods_rpc_mode;
+ Vector<ScriptNetData> _rpc_methods;
+ Vector<ScriptNetData> _rpc_variables;
Set<Object *> _instances;
//exported members
@@ -118,8 +118,17 @@ public:
virtual int get_member_line(const StringName &p_member) const;
- MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
- MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
+ virtual Vector<ScriptNetData> get_rpc_methods() const;
+ virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
+ virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
+ virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
+ virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
+
+ virtual Vector<ScriptNetData> get_rset_properties() const;
+ virtual uint16_t get_rset_property_id(const StringName &p_property) const;
+ virtual StringName get_rset_property(const uint16_t p_rset_property_id) const;
+ virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const;
+ virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
PluginScript();
void init(PluginScriptLanguage *language);