diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-05-24 01:35:47 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-05-24 01:35:47 -0300 |
commit | 1cad087969efefa401a11051343cd0689f660770 (patch) | |
tree | 1595dd049bdb7289752012dca4398b2251fb08fa /modules/gdscript/gd_compiler.cpp | |
parent | f9ff086235cd4ff406b136f62fff77b85c0873f9 (diff) | |
download | redot-engine-1cad087969efefa401a11051343cd0689f660770.tar.gz |
Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
Diffstat (limited to 'modules/gdscript/gd_compiler.cpp')
-rw-r--r-- | modules/gdscript/gd_compiler.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/modules/gdscript/gd_compiler.cpp b/modules/gdscript/gd_compiler.cpp index 48f0092827..548b10cf15 100644 --- a/modules/gdscript/gd_compiler.cpp +++ b/modules/gdscript/gd_compiler.cpp @@ -1263,6 +1263,16 @@ Error GDCompiler::_parse_function(GDScript *p_script,const GDParser::ClassNode * gdfunc->name=func_name; gdfunc->_script=p_script; gdfunc->source=source; + +#ifdef DEBUG_ENABLED + + { + gdfunc->func_cname=(String(source)+" - "+String(func_name)).utf8(); + gdfunc->_func_cname=gdfunc->func_cname.get_data(); + + } + +#endif if (p_func) { gdfunc->_initial_line=p_func->line; } else { |