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author | Juan Linietsky <reduzio@gmail.com> | 2014-06-27 23:21:45 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-06-27 23:21:45 -0300 |
commit | 2af2a84a03fd707cfa4c682aff34d722343d8985 (patch) | |
tree | 50d064e8bba7d5efb5974e3fa3a67e076fb5ef8b /modules/gdscript/gd_editor.cpp | |
parent | 1cc96a4d7440d9e8a20f7dbf17cf5771170de83d (diff) | |
download | redot-engine-2af2a84a03fd707cfa4c682aff34d722343d8985.tar.gz |
Misc Fixes
==========
-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
Diffstat (limited to 'modules/gdscript/gd_editor.cpp')
-rw-r--r-- | modules/gdscript/gd_editor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp index 5f5de8b5db..a98b07ab92 100644 --- a/modules/gdscript/gd_editor.cpp +++ b/modules/gdscript/gd_editor.cpp @@ -65,7 +65,7 @@ bool GDScriptLanguage::validate(const String& p_script, int &r_line_error,int &r GDParser parser; - Error err = parser.parse(p_script,p_path.get_base_dir()); + Error err = parser.parse(p_script,p_path.get_base_dir(),true); if (err) { r_line_error=parser.get_error_line(); r_col_error=parser.get_error_column(); |