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authormhilbrunner <m.hilbrunner@gmail.com>2017-10-22 21:07:34 +0200
committermhilbrunner <m.hilbrunner@gmail.com>2017-10-22 21:07:34 +0200
commitba779c1c0c5315ed0aea9799e8930975e1948f17 (patch)
treea6feec8c46118dc0c5cf5037491c3cfa2f8484c3 /modules/gdscript/gd_editor.cpp
parentb4f0f59d9fd59c37c931f61ba4e1fe2bf1ac7291 (diff)
downloadredot-engine-ba779c1c0c5315ed0aea9799e8930975e1948f17.tar.gz
Add _process(delta) to new script templates. Closes #11994.
Diffstat (limited to 'modules/gdscript/gd_editor.cpp')
-rw-r--r--modules/gdscript/gd_editor.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp
index b0408917a4..9d37703357 100644
--- a/modules/gdscript/gd_editor.cpp
+++ b/modules/gdscript/gd_editor.cpp
@@ -61,7 +61,11 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
"func _ready():\n" +
"%TS%# Called every time the node is added to the scene.\n" +
"%TS%# Initialization here\n" +
- "%TS%pass\n";
+ "%TS%pass\n\n" +
+ "#func _process(delta):\n" +
+ "#%TS%# Called every frame. Delta is time since last frame.\n" +
+ "#%TS%# Update game logic here.\n" +
+ "#%TS%pass\n";
_template = _template.replace("%BASE%", p_base_class_name);
_template = _template.replace("%TS%", _get_indentation());