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author | Juan Linietsky <reduzio@gmail.com> | 2014-06-16 10:22:26 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-06-16 10:22:26 -0300 |
commit | 703004f830f39adcde9b9565f1aa49d1b10e8d27 (patch) | |
tree | b8fd669af9dee07177ff658f0ebca83aff836598 /modules/gdscript/gd_functions.h | |
parent | 64e83bfd1404ea593f0c79b478d196a3fcde42a8 (diff) | |
download | redot-engine-703004f830f39adcde9b9565f1aa49d1b10e8d27.tar.gz |
More 3D Work
-=-=-=-=-=-
-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
Diffstat (limited to 'modules/gdscript/gd_functions.h')
-rw-r--r-- | modules/gdscript/gd_functions.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gdscript/gd_functions.h b/modules/gdscript/gd_functions.h index 9255e5e2c5..340763fb8c 100644 --- a/modules/gdscript/gd_functions.h +++ b/modules/gdscript/gd_functions.h @@ -89,6 +89,7 @@ public: RESOURCE_LOAD, INST2DICT, DICT2INST, + HASH, PRINT_STACK, FUNC_MAX |