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author | Juan Linietsky <reduzio@gmail.com> | 2014-05-24 01:35:47 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-05-24 01:35:47 -0300 |
commit | 1cad087969efefa401a11051343cd0689f660770 (patch) | |
tree | 1595dd049bdb7289752012dca4398b2251fb08fa /modules/gdscript/gd_parser.h | |
parent | f9ff086235cd4ff406b136f62fff77b85c0873f9 (diff) | |
download | redot-engine-1cad087969efefa401a11051343cd0689f660770.tar.gz |
Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
Diffstat (limited to 'modules/gdscript/gd_parser.h')
-rw-r--r-- | modules/gdscript/gd_parser.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/modules/gdscript/gd_parser.h b/modules/gdscript/gd_parser.h index 278e5f543d..825bd954d1 100644 --- a/modules/gdscript/gd_parser.h +++ b/modules/gdscript/gd_parser.h @@ -362,6 +362,8 @@ private: int error_line; int error_column; + int pending_newline; + List<int> tab_level; String base_path; |