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authorJuan Linietsky <reduzio@gmail.com>2014-05-24 01:35:47 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-05-24 01:35:47 -0300
commit1cad087969efefa401a11051343cd0689f660770 (patch)
tree1595dd049bdb7289752012dca4398b2251fb08fa /modules/gdscript/gd_parser.h
parentf9ff086235cd4ff406b136f62fff77b85c0873f9 (diff)
downloadredot-engine-1cad087969efefa401a11051343cd0689f660770.tar.gz
Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
Diffstat (limited to 'modules/gdscript/gd_parser.h')
-rw-r--r--modules/gdscript/gd_parser.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/modules/gdscript/gd_parser.h b/modules/gdscript/gd_parser.h
index 278e5f543d..825bd954d1 100644
--- a/modules/gdscript/gd_parser.h
+++ b/modules/gdscript/gd_parser.h
@@ -362,6 +362,8 @@ private:
int error_line;
int error_column;
+ int pending_newline;
+
List<int> tab_level;
String base_path;