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authorJuan Linietsky <reduzio@gmail.com>2016-08-25 17:45:20 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-08-25 17:45:20 -0300
commit9c6175db11ff72603ae58789a462b33ec1e910f8 (patch)
treec7fbb26583b6c7f44b9f8091aa59497900527f08 /modules/gdscript/gd_script.cpp
parent41a58f7935ecd0c91ae55a5e5b84425aadc51840 (diff)
downloadredot-engine-9c6175db11ff72603ae58789a462b33ec1e910f8.tar.gz
More visual script work
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
Diffstat (limited to 'modules/gdscript/gd_script.cpp')
-rw-r--r--modules/gdscript/gd_script.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp
index 13fbfb6ec0..b97a0fcbb6 100644
--- a/modules/gdscript/gd_script.cpp
+++ b/modules/gdscript/gd_script.cpp
@@ -179,6 +179,15 @@ bool GDScript::can_instance() const {
}
+Ref<Script> GDScript::get_base_script() const {
+
+ if (_base) {
+ return Ref<GDScript>( _base );
+ } else {
+ return Ref<Script>();
+ }
+}
+
StringName GDScript::get_instance_base_type() const {
if (native.is_valid())