summaryrefslogtreecommitdiffstats
path: root/modules/gdscript/gdscript_analyzer.cpp
diff options
context:
space:
mode:
authorreduz <reduzio@gmail.com>2022-05-08 10:09:19 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-05-12 11:21:29 +0200
commit8b7c7f5a753b43cec10f72b274bb1d70c253652b (patch)
tree691c51ea7516990b94303afa334d70c66c512cc4 /modules/gdscript/gdscript_analyzer.cpp
parent9b7e16a6b8b80fe61881e8f4df28550e18050dd2 (diff)
downloadredot-engine-8b7c7f5a753b43cec10f72b274bb1d70c253652b.tar.gz
Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
Diffstat (limited to 'modules/gdscript/gdscript_analyzer.cpp')
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index d346264933..85ad08ea4f 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -4218,13 +4218,11 @@ Error GDScriptAnalyzer::resolve_program() {
resolve_class_interface(parser->head);
resolve_class_body(parser->head);
- List<String> parser_keys;
- depended_parsers.get_key_list(&parser_keys);
- for (const String &E : parser_keys) {
- if (depended_parsers[E].is_null()) {
+ for (KeyValue<String, Ref<GDScriptParserRef>> &K : depended_parsers) {
+ if (K.value.is_null()) {
return ERR_PARSE_ERROR;
}
- depended_parsers[E]->raise_status(GDScriptParserRef::FULLY_SOLVED);
+ K.value->raise_status(GDScriptParserRef::FULLY_SOLVED);
}
return parser->errors.is_empty() ? OK : ERR_PARSE_ERROR;
}