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author | reduz <reduzio@gmail.com> | 2022-05-08 10:09:19 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-05-12 11:21:29 +0200 |
commit | 8b7c7f5a753b43cec10f72b274bb1d70c253652b (patch) | |
tree | 691c51ea7516990b94303afa334d70c66c512cc4 /modules/gdscript/gdscript_analyzer.cpp | |
parent | 9b7e16a6b8b80fe61881e8f4df28550e18050dd2 (diff) | |
download | redot-engine-8b7c7f5a753b43cec10f72b274bb1d70c253652b.tar.gz |
Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.
* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).
This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
Diffstat (limited to 'modules/gdscript/gdscript_analyzer.cpp')
-rw-r--r-- | modules/gdscript/gdscript_analyzer.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index d346264933..85ad08ea4f 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -4218,13 +4218,11 @@ Error GDScriptAnalyzer::resolve_program() { resolve_class_interface(parser->head); resolve_class_body(parser->head); - List<String> parser_keys; - depended_parsers.get_key_list(&parser_keys); - for (const String &E : parser_keys) { - if (depended_parsers[E].is_null()) { + for (KeyValue<String, Ref<GDScriptParserRef>> &K : depended_parsers) { + if (K.value.is_null()) { return ERR_PARSE_ERROR; } - depended_parsers[E]->raise_status(GDScriptParserRef::FULLY_SOLVED); + K.value->raise_status(GDScriptParserRef::FULLY_SOLVED); } return parser->errors.is_empty() ? OK : ERR_PARSE_ERROR; } |