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authorGeorge Marques <george@gmarqu.es>2021-04-02 10:34:44 -0300
committerGeorge Marques <george@gmarqu.es>2021-04-05 09:52:05 -0300
commit35682d30795498632c0406011e6c56f97a73f1d6 (patch)
tree7f74e1142780a7e2dee089083215c95c9c518dbb /modules/gdscript/gdscript_byte_codegen.cpp
parent655a913e2273b41037df80ae00c11bed9f98d9a9 (diff)
downloadredot-engine-35682d30795498632c0406011e6c56f97a73f1d6.tar.gz
GDScript: Properly validate return type
When the type cannot be validated at compile time, the runtime must do a check to ensure type safety is kept, as the code might be assuming the return type is correct in another place, leading to crashes if the contract is broken.
Diffstat (limited to 'modules/gdscript/gdscript_byte_codegen.cpp')
-rw-r--r--modules/gdscript/gdscript_byte_codegen.cpp81
1 files changed, 79 insertions, 2 deletions
diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp
index e27329d18b..a31d46bbba 100644
--- a/modules/gdscript/gdscript_byte_codegen.cpp
+++ b/modules/gdscript/gdscript_byte_codegen.cpp
@@ -1286,8 +1286,85 @@ void GDScriptByteCodeGenerator::write_newline(int p_line) {
}
void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) {
- append(GDScriptFunction::OPCODE_RETURN, 1);
- append(p_return_value);
+ if (!function->return_type.has_type || p_return_value.type.has_type) {
+ // Either the function is untyped or the return value is also typed.
+
+ // If this is a typed function, then we need to check for potential conversions.
+ if (function->return_type.has_type) {
+ if (function->return_type.kind == GDScriptDataType::BUILTIN && function->return_type.builtin_type == Variant::ARRAY && function->return_type.has_container_element_type()) {
+ // Typed array.
+ const GDScriptDataType &element_type = function->return_type.get_container_element_type();
+
+ Variant script = function->return_type.script_type;
+ int script_idx = get_constant_pos(script);
+ script_idx |= (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS);
+
+ append(GDScriptFunction::OPCODE_RETURN_TYPED_ARRAY, 2);
+ append(p_return_value);
+ append(script_idx);
+ append(element_type.kind == GDScriptDataType::BUILTIN ? element_type.builtin_type : Variant::OBJECT);
+ append(element_type.native_type);
+ } else if (function->return_type.kind == GDScriptDataType::BUILTIN && p_return_value.type.kind == GDScriptDataType::BUILTIN && function->return_type.builtin_type != p_return_value.type.builtin_type) {
+ // Add conversion.
+ append(GDScriptFunction::OPCODE_RETURN_TYPED_BUILTIN, 1);
+ append(p_return_value);
+ append(function->return_type.builtin_type);
+ } else {
+ // Just assign.
+ append(GDScriptFunction::OPCODE_RETURN, 1);
+ append(p_return_value);
+ }
+ } else {
+ append(GDScriptFunction::OPCODE_RETURN, 1);
+ append(p_return_value);
+ }
+ } else {
+ switch (function->return_type.kind) {
+ case GDScriptDataType::BUILTIN: {
+ if (function->return_type.builtin_type == Variant::ARRAY && function->return_type.has_container_element_type()) {
+ const GDScriptDataType &element_type = function->return_type.get_container_element_type();
+
+ Variant script = function->return_type.script_type;
+ int script_idx = get_constant_pos(script);
+ script_idx |= (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS);
+
+ append(GDScriptFunction::OPCODE_RETURN_TYPED_ARRAY, 2);
+ append(p_return_value);
+ append(script_idx);
+ append(element_type.kind == GDScriptDataType::BUILTIN ? element_type.builtin_type : Variant::OBJECT);
+ append(element_type.native_type);
+ } else {
+ append(GDScriptFunction::OPCODE_RETURN_TYPED_BUILTIN, 1);
+ append(p_return_value);
+ append(function->return_type.builtin_type);
+ }
+ } break;
+ case GDScriptDataType::NATIVE: {
+ append(GDScriptFunction::OPCODE_RETURN_TYPED_NATIVE, 2);
+ append(p_return_value);
+ int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[function->return_type.native_type];
+ class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS);
+ append(class_idx);
+ } break;
+ case GDScriptDataType::GDSCRIPT:
+ case GDScriptDataType::SCRIPT: {
+ Variant script = function->return_type.script_type;
+ int script_idx = get_constant_pos(script);
+ script_idx |= (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS);
+
+ append(GDScriptFunction::OPCODE_RETURN_TYPED_SCRIPT, 2);
+ append(p_return_value);
+ append(script_idx);
+ } break;
+ default: {
+ ERR_PRINT("Compiler bug: unresolved return.");
+
+ // Shouldn't get here, but fail-safe to a regular return;
+ append(GDScriptFunction::OPCODE_RETURN, 1);
+ append(p_return_value);
+ } break;
+ }
+ }
}
void GDScriptByteCodeGenerator::write_assert(const Address &p_test, const Address &p_message) {