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| author | clayjohn <claynjohn@gmail.com> | 2023-10-05 19:11:48 -0600 |
|---|---|---|
| committer | clayjohn <claynjohn@gmail.com> | 2023-10-05 19:11:48 -0600 |
| commit | 04846c1d6db029bacb388438307669438e1504af (patch) | |
| tree | 445d49a365b9748db4d9add05ccbc7a48c69dd68 /modules/gdscript/gdscript_cache.cpp | |
| parent | f2ba8ec6ca2e4ff493cba11f95621d10ab8bb363 (diff) | |
| download | redot-engine-04846c1d6db029bacb388438307669438e1504af.tar.gz | |
Avoid default fallback material when using world_vertex_coords
This avoids z-fighting between the opaque shader and the depth prepass shader
Diffstat (limited to 'modules/gdscript/gdscript_cache.cpp')
0 files changed, 0 insertions, 0 deletions
