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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-02 21:10:43 +0200 |
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committer | GitHub <noreply@github.com> | 2019-06-02 21:10:43 +0200 |
commit | 512f8c7e62a67dcb0540b63bbae2b523283d004d (patch) | |
tree | fb69ead75c2f11d7d69dd50b6d3c2084b65e35de /modules/gdscript/gdscript_compiler.cpp | |
parent | 8772beb451767093464f55c0630683e7a7a2657d (diff) | |
parent | eed5967c0295c8c0ab214712e4882fcad6193905 (diff) | |
download | redot-engine-512f8c7e62a67dcb0540b63bbae2b523283d004d.tar.gz |
Merge pull request #29397 from GodotExplorer/gdscript-fix-inner-class-freed
Fix GDSCript inner classes be freed after compile
Diffstat (limited to 'modules/gdscript/gdscript_compiler.cpp')
-rw-r--r-- | modules/gdscript/gdscript_compiler.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index f7be0ce37c..189317b163 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -1977,12 +1977,12 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar for (int i = 0; i < p_class->subclasses.size(); i++) { StringName name = p_class->subclasses[i]->name; - - GDScript *subclass = p_script->subclasses[name].ptr(); + Ref<GDScript> &subclass = p_script->subclasses[name]; + GDScript *subclass_ptr = subclass.ptr(); // Subclass might still be parsing, just skip it - if (!parsed_classes.has(subclass) && !parsing_classes.has(subclass)) { - Error err = _parse_class_level(subclass, p_class->subclasses[i], p_keep_state); + if (!parsed_classes.has(subclass_ptr) && !parsing_classes.has(subclass_ptr)) { + Error err = _parse_class_level(subclass_ptr, p_class->subclasses[i], p_keep_state); if (err) return err; } |