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author | Lyuma <xn.lyuma@gmail.com> | 2024-02-25 08:06:37 -0800 |
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committer | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2024-03-23 17:29:02 -0700 |
commit | 9db0860c2ed851855a9b18bc5d3783dbed77a960 (patch) | |
tree | 26077eaf9e6560eaadbcfe601c8b1ec6236745f4 /modules/gdscript/gdscript_disassembler.cpp | |
parent | fe01776f05b1787b28b4a270d53037a3c25f4ca2 (diff) | |
download | redot-engine-9db0860c2ed851855a9b18bc5d3783dbed77a960.tar.gz |
Option to use Animation as skeleton rest silhouette.
Adds `rest_pose/external_animation_library` advanced option to replace bone rest with an exported Animation before retargeting.
Together this allows a purely importer based workflow to transfer a known good pose from one FBX to another.
Diffstat (limited to 'modules/gdscript/gdscript_disassembler.cpp')
0 files changed, 0 insertions, 0 deletions