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authorLyuma <xn.lyuma@gmail.com>2024-02-25 08:06:37 -0800
committerK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2024-03-23 17:29:02 -0700
commit9db0860c2ed851855a9b18bc5d3783dbed77a960 (patch)
tree26077eaf9e6560eaadbcfe601c8b1ec6236745f4 /modules/gdscript/gdscript_disassembler.cpp
parentfe01776f05b1787b28b4a270d53037a3c25f4ca2 (diff)
downloadredot-engine-9db0860c2ed851855a9b18bc5d3783dbed77a960.tar.gz
Option to use Animation as skeleton rest silhouette.
Adds `rest_pose/external_animation_library` advanced option to replace bone rest with an exported Animation before retargeting. Together this allows a purely importer based workflow to transfer a known good pose from one FBX to another.
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