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author | Juan Linietsky <juan@godotengine.org> | 2019-03-03 12:23:03 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2019-03-03 12:24:00 -0300 |
commit | 2f32a75d2e2afc22e7e170c2506455010d063ce8 (patch) | |
tree | b8831d5da49f47ee1d3e4542744e903fa89d36e8 /modules/gdscript/gdscript_function.h | |
parent | 9db96d9f810ebf60e807eb46a1bd02974be1f375 (diff) | |
download | redot-engine-2f32a75d2e2afc22e7e170c2506455010d063ce8.tar.gz |
Skeletons can now choose between using local or world coords for processing, fixes #26468
Diffstat (limited to 'modules/gdscript/gdscript_function.h')
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