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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2018-05-29 11:49:37 +0200
committerGitHub <noreply@github.com>2018-05-29 11:49:37 +0200
commit37146897673f66f51736bd7022a6682285d87f47 (patch)
tree76f810cefb7542fc4e3040d52810899a5e4ea40c /modules/gdscript/gdscript_function.h
parentd0b62ce1558766134ea2fc6bcf912e837d0ae40b (diff)
parent4c69a495c948b1698a1634b506bf660bd49cdd76 (diff)
downloadredot-engine-37146897673f66f51736bd7022a6682285d87f47.tar.gz
Merge pull request #19243 from godotengine/revert-19021-rpc_sync_fix
Revert "RPCMode refactor, more sync modes"
Diffstat (limited to 'modules/gdscript/gdscript_function.h')
-rw-r--r--modules/gdscript/gdscript_function.h12
1 files changed, 10 insertions, 2 deletions
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index 836325f0fe..ea009dcd96 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -96,6 +96,14 @@ public:
ADDR_TYPE_NIL = 9
};
+ enum RPCMode {
+ RPC_DISABLED,
+ RPC_ENABLED,
+ RPC_SYNC,
+ RPC_SYNC_MASTER,
+ RPC_SYNC_SLAVE
+ };
+
struct StackDebug {
int line;
@@ -127,7 +135,7 @@ private:
int _call_size;
int _initial_line;
bool _static;
- MultiplayerAPI::RPCMode rpc_mode;
+ ScriptInstance::RPCMode rpc_mode;
GDScript *_script;
@@ -222,7 +230,7 @@ public:
Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Variant::CallError &r_err, CallState *p_state = NULL);
- _FORCE_INLINE_ MultiplayerAPI::RPCMode get_rpc_mode() const { return rpc_mode; }
+ _FORCE_INLINE_ ScriptInstance::RPCMode get_rpc_mode() const { return rpc_mode; }
GDScriptFunction();
~GDScriptFunction();
};